A Game Maker Question
I am currently still on switching from unity to game maker (also tried defold and godot). The reason is the very good console support on game maker.
However as i tried to go deeper i was wondering about the "art" and "engine" workflow if you using tools like Aseprite.
In engines like unity,godot and defold i could place my art files in a directory inside the project, import them and change them in aseprite without any problems.
In Game Maker it seems i can add a third party tool, edit the art file but not in the folder structure (it has some hash values). The next problem is : what if i export sprite sheet animations from aseprite ?
So my question is: What is your workflow when you working with aseprite and in special case for sprite sheet animations ?
Thanks in advance.