A Game Maker Question

I am currently still on switching from unity to game maker (also tried defold and godot). The reason is the very good console support on game maker.

However as i tried to go deeper i was wondering about the "art" and "engine" workflow if you using tools like Aseprite.

In engines like unity,godot and defold i could place my art files in a directory inside the project, import them and change them in aseprite without any problems.

In Game Maker it seems i can add a third party tool, edit the art file but not in the folder structure (it has some hash values). The next problem is : what if i export sprite sheet animations from aseprite ?

So my question is: What is your workflow when you working with aseprite and in special case for sprite sheet animations ?

Thanks in advance.