{"author_link":"\/users\/seurimas","author_name":"seurimas","author_uid":"seurimas","comments":[],"epoch":1728063528,"event":"LD56","format":"md","ldjam_node_id":400501,"likes":5,"metadata":{"p_key":"207184","p_author":"seurimas","p_authorkey":"1000456","p_urlkey":"444763","p_title":"Plans!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728063528","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000456","us_name":"seurimas","us_username":"seurimas","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":6,"author":456,"body":"Going into Ludum Dare, I like to make some loose plans. So far, I have three loose ideas I might implement:\n* Autosave - I want to create a very dynamic world which autosaves frequently, so the player can hop in and out seamlessly. Will this fit the theme? Maybe. If not...\n* Cursed words - Much like my [Futhark Encoding](https:\/\/write.as\/39h9hyw3s8ykc1r6.md) that I've used a few times, I really like the idea of sharing c\u0337\u0344\u034eu\u0336\u034c\u0320r\u0337\u030f\u0359s\u0334\u0301\u031ce\u0337\u0302\u0324d\u0337\u0357\u0327 text as a game mechanic. Will the theme provide? We shall see. But maybe...\n* Penrose tiling - Turns out it might be pretty easy to generate an infinite grid of penrose tiling. Will this look cooler than a square\/isometric\/hex grid system? Probably! Can I fit it into a game I make in 48 hours? Maybe!\n\nSome of these are aesthetic desires that feel great for a game, while others are just things I want to code. What are your plans?","comments":2,"comments-timestamp":"2024-10-04T18:52:10Z","created":"2024-10-04T17:33:48Z","files":[],"files-timestamp":0,"id":400501,"love":5,"love-timestamp":"2024-10-04T19:33:16Z","meta":[],"modified":"2024-10-04T19:33:16Z","name":"Plans!","node-timestamp":"2024-10-04T17:38:48Z","parent":398482,"parents":[1,5,9,395186,398482],"path":"\/events\/ludum-dare\/56\/demons-on-my-desk\/plans","published":"2024-10-04T17:38:48Z","scope":"public","slug":"plans","subsubtype":"","subtype":"","type":"post","version":1246374},"node_metadata":{"n_key":"400501","n_urlkey":"444763","n_parent":"398482","n_path":"\/events\/ludum-dare\/56\/demons-on-my-desk\/plans","n_slug":"plans","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"456","n_created":"1728063228","n_modified":"1728070396","n_version":"1246374","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/demons-on-my-desk\/plans","text":"Going into Ludum Dare, I like to make some loose plans. So far, I have three loose ideas I might implement:\n* Autosave - I want to create a very dynamic world which autosaves frequently, so the player can hop in and out seamlessly. Will this fit the theme? Maybe. If not...\n* Cursed words - Much like my [Futhark Encoding](https:\/\/write.as\/39h9hyw3s8ykc1r6.md) that I've used a few times, I really like the idea of sharing c\u0337\u0344\u034eu\u0336\u034c\u0320r\u0337\u030f\u0359s\u0334\u0301\u031ce\u0337\u0302\u0324d\u0337\u0357\u0327 text as a game mechanic. Will the theme provide? We shall see. But maybe...\n* Penrose tiling - Turns out it might be pretty easy to generate an infinite grid of penrose tiling. Will this look cooler than a square\/isometric\/hex grid system? Probably! Can I fit it into a game I make in 48 hours? Maybe!\n\nSome of these are aesthetic desires that feel great for a game, while others are just things I want to code. What are your plans?","title":"Plans!","wayback_source":[]}