I'm in! And I've got Python tools to share.
I've been building an engine in Python for a little while now, and it got its first real action in LD55. Excited to give it another go this weekend!
I have a few open-source Python modules for converting sprites and fonts into easily-ingestible assets. They're designed to be generic enough for any engine / content pipeline, but of course they work especially well in the Python ecosystem. It saves me a ton of time to be able to instantly convert a folder full of animated Aseprite files into a single texture atlas. Feel free to use them if they seem useful to you!
aseprite-reader : Read and render Aseprite files
bont : convert TrueType fonts to bitmap a font texture atlas
sprak : pack sprites into a texture atlas