6 categories of creatures complete (ish)
For my game I'm attempting to have 16 kinds of creatures (with 4 "classes" like in an RPG and 4 variations on each of those classes).
I wanted to try to get as many of these done on the first night as possible, as I know that, for the compo, it is basically mandatory to have the game "done" by the end of the second night (minus maybe some music and sounds, but even that can be pushing it).
Still not sure if I will be able to implement all of the content I need to really make this pop, but I do have the opportunity to use the Jam instead of I feel like it.
For now, though, I guess it's time to go to bed!
