{"author_link":"\/users\/samuli","author_name":"Samuli","author_uid":"samuli","comments":[],"epoch":1728115574,"event":"LD56","format":"md","ldjam_node_id":401871,"likes":13,"metadata":{"p_key":"207388","p_author":"Samuli","p_authorkey":"1001125","p_urlkey":"445198","p_title":"PS1 sprite animation support added in!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728115574","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1001125","us_name":"Samuli","us_username":"samuli","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":1125,"body":"https:\/\/www.youtube.com\/watch?v=oQXa7KJfyHU\n\n\nI have now most of the things I need to start the actual game development in my PS1 framework.\n - Double buffered rendering\n - Input\n - Reading files from CD\n - Playing music for CD\n - Playing sounds for SPU\n - Adding textures to VRAM\n - Rendering vertex colored 3D data\n - Rendering texture mapped 3D data\n - Animation system for textures\n - Rendering text\n - Debugging tools\n\nI still need to add tessellation and clean up how I handle memory and then I can making gameplay and level systems.\n\nNot gonna have time to make a 3D model importer, so the game will most likely just be textured quads!\n\n","comments":3,"comments-timestamp":"2024-10-06T20:00:42Z","created":"2024-10-05T07:56:12Z","files":[],"files-timestamp":0,"id":401871,"love":13,"love-timestamp":"2024-10-06T16:17:21Z","meta":[],"modified":"2024-10-06T20:00:42Z","name":"PS1 sprite animation support added in!","node-timestamp":"2024-10-05T08:06:14Z","parent":399421,"parents":[1,5,9,395186,399421],"path":"\/events\/ludum-dare\/56\/friends-adrift\/ps1-sprite-animation-support-added-in","published":"2024-10-05T08:06:14Z","scope":"public","slug":"ps1-sprite-animation-support-added-in","subsubtype":"","subtype":"","type":"post","version":1248534},"node_metadata":{"n_key":"401871","n_urlkey":"445198","n_parent":"399421","n_path":"\/events\/ludum-dare\/56\/friends-adrift\/ps1-sprite-animation-support-added-in","n_slug":"ps1-sprite-animation-support-add","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1125","n_created":"1728114972","n_modified":"1728244842","n_version":"1248534","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/friends-adrift\/ps1-sprite-animation-support-added-in","text":"https:\/\/www.youtube.com\/watch?v=oQXa7KJfyHU\n\n\nI have now most of the things I need to start the actual game development in my PS1 framework.\n - Double buffered rendering\n - Input\n - Reading files from CD\n - Playing music for CD\n - Playing sounds for SPU\n - Adding textures to VRAM\n - Rendering vertex colored 3D data\n - Rendering texture mapped 3D data\n - Animation system for textures\n - Rendering text\n - Debugging tools\n\nI still need to add tessellation and clean up how I handle memory and then I can making gameplay and level systems.\n\nNot gonna have time to make a 3D model importer, so the game will most likely just be textured quads!\n\n","title":"PS1 sprite animation support added in!","wayback_source":[]}