Developing for the Quest, on the Quest.

First day of work on my Ludum Dare compo entry is done! It's not a game yet, but it's running and building just fine. Editing and working entirely in VR for hours like this is a fascinating experience.
Very impressive of the Quest 3 to be able to keep up with this. It's 256 individual physics objects, each are about 5k tris. Terribly optimized, with each one having ~4-5 draw calls. Only a few dropped frames when the largest section of the crowd is in view!