{"author_link":"\/users\/johnbrynte","author_name":"johnbrynte","author_uid":"johnbrynte","comments":[],"epoch":1728125430,"event":"LD56","format":"md","ldjam_node_id":401986,"likes":4,"metadata":{"p_key":"207423","p_author":"johnbrynte","p_authorkey":"1002031","p_urlkey":"445247","p_title":"Larva dungeon crawler (pun intended?) in a tree","p_cat":"LDJam ","p_event":"LD56","p_time":"1728125430","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1002031","us_name":"johnbrynte","us_username":"johnbrynte","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":2031,"body":"Living in UTC +2 I went to bed after having read the jam theme. When I woke up I got this idea of making a Snake game where you move between apples in a tree, and if you miss you fall to your death. :snake: :apple: :deciduous_tree: \n\nMy main approach for this LD though is to have **a clear goal in the game**. I thought that just eating apples and getting longer felt uninspiring, so **the idea evolved into a dungeon crawler**. You would start in an egg, move about as a teensy larva, get bigger and more agile, form a pupa and then finally becoming a butterly or something similarly beautiful! :sparkles: I've always been drawn to dungeon crawlers so hopefully I can create something that at least feels like one.\n\nSo far using **Godot 4** and **Gimp**. Aiming to make something pretty in Procreate. :paintbrush: \n\n![ezgif-2-0cbbf5a5e7.gif](\/\/\/raw\/fe7\/z\/6555d.gif)\n\n*I haven't worked much with terrain and polygons in Godot, so this is good exercise.*\n\n![sketch_1.jpg](\/\/\/raw\/fe7\/z\/6555e.jpg)\n\n*Putting ideas on paper usually helps.*","comments":2,"comments-timestamp":"2024-10-06T05:07:05Z","created":"2024-10-05T10:28:41Z","files":[],"files-timestamp":0,"id":401986,"love":4,"love-timestamp":"2024-10-06T05:06:18Z","meta":[],"modified":"2024-10-06T05:07:05Z","name":"Larva dungeon crawler (pun intended?) in a tree","node-timestamp":"2024-10-05T10:50:30Z","parent":396684,"parents":[1,5,9,395186,396684],"path":"\/events\/ludum-dare\/56\/apple-snake\/larva-dungeon-crawler-pun-intended-in-a-tree","published":"2024-10-05T10:50:30Z","scope":"public","slug":"larva-dungeon-crawler-pun-intended-in-a-tree","subsubtype":"","subtype":"","type":"post","version":1248788},"node_metadata":{"n_key":"401986","n_urlkey":"445247","n_parent":"396684","n_path":"\/events\/ludum-dare\/56\/apple-snake\/larva-dungeon-crawler-pun-intended-in-a-tree","n_slug":"larva-dungeon-crawler-pun-intend","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2031","n_created":"1728124121","n_modified":"1728191225","n_version":"1248788","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/apple-snake\/larva-dungeon-crawler-pun-intended-in-a-tree","text":"Living in UTC +2 I went to bed after having read the jam theme. When I woke up I got this idea of making a Snake game where you move between apples in a tree, and if you miss you fall to your death. :snake: :apple: :deciduous_tree: \n\nMy main approach for this LD though is to have **a clear goal in the game**. I thought that just eating apples and getting longer felt uninspiring, so **the idea evolved into a dungeon crawler**. You would start in an egg, move about as a teensy larva, get bigger and more agile, form a pupa and then finally becoming a butterly or something similarly beautiful! :sparkles: I've always been drawn to dungeon crawlers so hopefully I can create something that at least feels like one.\n\nSo far using **Godot 4** and **Gimp**. Aiming to make something pretty in Procreate. :paintbrush: \n\n![ezgif-2-0cbbf5a5e7.gif](\/\/\/raw\/fe7\/z\/6555d.gif)\n\n*I haven't worked much with terrain and polygons in Godot, so this is good exercise.*\n\n![sketch_1.jpg](\/\/\/raw\/fe7\/z\/6555e.jpg)\n\n*Putting ideas on paper usually helps.*","title":"Larva dungeon crawler (pun intended?) in a tree","wayback_source":[]}