{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1728129011,"event":"LD56","format":"md","ldjam_node_id":402028,"likes":5,"metadata":{"p_key":"207435","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"445269","p_title":"Saturday morning progress","p_cat":"LDJam ","p_event":"LD56","p_time":"1728129011","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":11,"author":71341,"body":"Well, I *sort of* managed to achieve my usual aim of getting a prototype done by Saturday lunchtime. \n\n![ld56_1.gif](\/\/\/raw\/da6\/11\/z\/65578.gif)\n\nThere's just one problem: it doesn't actually work. I can switch creatures, but I can't move. I think the collision detection is broken (of *course* it would be, it's *always* the f---ing collision detection) so I'll have to sort that out after I've eaten lunch and done what I can for PoGo Community Day.\n\nIt's gonna be one of those weekends, I fear.","comments":1,"comments-timestamp":"2024-10-05T12:38:26Z","created":"2024-10-05T11:47:38Z","files":[],"files-timestamp":0,"id":402028,"love":5,"love-timestamp":"2024-10-06T05:04:41Z","meta":[],"modified":"2024-10-06T05:04:41Z","name":"Saturday morning progress","node-timestamp":"2024-10-05T11:50:11Z","parent":395792,"parents":[1,5,9,395186,395792],"path":"\/events\/ludum-dare\/56\/color-critters\/saturday-morning-progress","published":"2024-10-05T11:50:11Z","scope":"public","slug":"saturday-morning-progress","subsubtype":"","subtype":"","type":"post","version":1248852},"node_metadata":{"n_key":"402028","n_urlkey":"445269","n_parent":"395792","n_path":"\/events\/ludum-dare\/56\/color-critters\/saturday-morning-progress","n_slug":"saturday-morning-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1728128858","n_modified":"1728191081","n_version":"1248852","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/color-critters\/saturday-morning-progress","text":"Well, I *sort of* managed to achieve my usual aim of getting a prototype done by Saturday lunchtime. \n\n![ld56_1.gif](\/\/\/raw\/da6\/11\/z\/65578.gif)\n\nThere's just one problem: it doesn't actually work. I can switch creatures, but I can't move. I think the collision detection is broken (of *course* it would be, it's *always* the f---ing collision detection) so I'll have to sort that out after I've eaten lunch and done what I can for PoGo Community Day.\n\nIt's gonna be one of those weekends, I fear.","title":"Saturday morning progress","wayback_source":[]}