{"author_link":"\/users\/wegpast","author_name":"WegPast","author_uid":"wegpast","comments":[],"epoch":1728133746,"event":"LD56","format":"md","ldjam_node_id":402078,"likes":4,"metadata":{"p_key":"207455","p_author":"WegPast","p_authorkey":"1120084","p_urlkey":"445292","p_title":"[Gamedesign] Thinking time !","p_cat":"LDJam ","p_event":"LD56","p_time":"1728133746","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1120084","us_name":"WegPast","us_username":"wegpast","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":120084,"body":"Here at [Quasar Shrine](https:\/\/quasar-shrine.itch.io\/) we've been thinking a lot about ideas.\nWe  think we're heading to a good destination :)\nAnd you ?\nHere's a lil' question I asked to my teammates, it may open some good discussion among all of you :) \n\nA **creature** is something that is living. How to let the player understand that this... thing, is alive ?\n\nLet say you only have a square (colored or not) on a blank screen.\n- You can't add text\n- You can't add texture\/sprite\/polygons\n- You can't add sounds... \n\nSo...\n\n# How to show the player that something is alive ? How do you make it \"alive\" ?\n\nHope this will help you to get you unstuck (if you are stuck) on the game ideas phase or to toughen you ideas\n\nGood luck for now !","comments":5,"comments-timestamp":"2024-10-05T14:49:37Z","created":"2024-10-05T12:53:43Z","files":[],"files-timestamp":0,"id":402078,"love":4,"love-timestamp":"2024-10-05T20:41:12Z","meta":[],"modified":"2024-10-05T20:41:12Z","name":"[Gamedesign] Thinking time !","node-timestamp":"2024-10-05T13:09:32Z","parent":397991,"parents":[1,5,9,395186,397991],"path":"\/events\/ludum-dare\/56\/godawakener\/gamedesign-thninking-time","published":"2024-10-05T13:09:06Z","scope":"public","slug":"gamedesign-thninking-time","subsubtype":"","subtype":"","type":"post","version":1248986},"node_metadata":{"n_key":"402078","n_urlkey":"445292","n_parent":"397991","n_path":"\/events\/ludum-dare\/56\/godawakener\/gamedesign-thninking-time","n_slug":"gamedesign-thninking-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"120084","n_created":"1728132823","n_modified":"1728160872","n_version":"1248986","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/godawakener\/gamedesign-thninking-time","text":"Here at [Quasar Shrine](https:\/\/quasar-shrine.itch.io\/) we've been thinking a lot about ideas.\nWe  think we're heading to a good destination :)\nAnd you ?\nHere's a lil' question I asked to my teammates, it may open some good discussion among all of you :) \n\nA **creature** is something that is living. How to let the player understand that this... thing, is alive ?\n\nLet say you only have a square (colored or not) on a blank screen.\n- You can't add text\n- You can't add texture\/sprite\/polygons\n- You can't add sounds... \n\nSo...\n\n# How to show the player that something is alive ? How do you make it \"alive\" ?\n\nHope this will help you to get you unstuck (if you are stuck) on the game ideas phase or to toughen you ideas\n\nGood luck for now !","title":"[Gamedesign] Thinking time !","wayback_source":[]}