{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1728163692,"event":"LD56","format":"md","ldjam_node_id":402421,"likes":6,"metadata":{"p_key":"207606","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"445483","p_title":"Day 1 progress","p_cat":"LDJam ","p_event":"LD56","p_time":"1728163692","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":11,"author":71341,"body":"24 hours to go and I have every mechanic I can think of programmed into the game, six completed levels, a name (\"Colour Critters\"), and some atrocious programmer art for said critters:\n\n![ld56_2.gif](\/\/\/raw\/da6\/11\/z\/65692.gif)\n\nDespite my initial worries, I'm in a good place. Tomorrow should just be a matter of adding as many levels as I can think of, then as much polish as possible, and then finally submitting. Might add some more mechanics and gimmicks if I can fit them in without the code becoming even more of a kludge than it already is :sweat_smile: \n\nMy LD54 entry was always going to be a tough act to follow, and I'm under no illusions about this being as good as *Six Seats Left* was, but I'm enjoying myself and I hope others will enjoy the finished product as well.","comments":1,"comments-timestamp":"2024-10-06T00:44:57Z","created":"2024-10-05T21:13:38Z","files":[],"files-timestamp":0,"id":402421,"love":6,"love-timestamp":"2024-10-06T04:22:09Z","meta":[],"modified":"2024-10-06T04:22:09Z","name":"Day 1 progress","node-timestamp":"2024-10-05T21:28:12Z","parent":395792,"parents":[1,5,9,395186,395792],"path":"\/events\/ludum-dare\/56\/color-critters\/day-1-progress","published":"2024-10-05T21:28:12Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":1249858},"node_metadata":{"n_key":"402421","n_urlkey":"445483","n_parent":"395792","n_path":"\/events\/ludum-dare\/56\/color-critters\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1728162818","n_modified":"1728188529","n_version":"1249858","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/color-critters\/day-1-progress","text":"24 hours to go and I have every mechanic I can think of programmed into the game, six completed levels, a name (\"Colour Critters\"), and some atrocious programmer art for said critters:\n\n![ld56_2.gif](\/\/\/raw\/da6\/11\/z\/65692.gif)\n\nDespite my initial worries, I'm in a good place. Tomorrow should just be a matter of adding as many levels as I can think of, then as much polish as possible, and then finally submitting. Might add some more mechanics and gimmicks if I can fit them in without the code becoming even more of a kludge than it already is :sweat_smile: \n\nMy LD54 entry was always going to be a tough act to follow, and I'm under no illusions about this being as good as *Six Seats Left* was, but I'm enjoying myself and I hope others will enjoy the finished product as well.","title":"Day 1 progress","wayback_source":[]}