{"author_name":"delph","cat":"LD #32","comments":[],"epoch":1429224960,"likes":0,"metadata":{"p_key":"20761","p_author":"delph","p_authorkey":"14840","p_urlkey":"56101","p_title":"I\u2019m in! LD #32","p_cat":"LD #32","p_event":"LD32","p_time":"1429224960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14840","us_name":"delph","us_username":"delph","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Yay. So this&#8217;ll be my third Ludum Dare, and with luck my second successful Ludum Dare.<\/p>\n <p>I shall be using either WebGL or Unity3D, honestly depending on how I feel when I start! (as well as:\u00a0bxfr \/ paint.net \/ (sublime text 2 \/ node.js) || (Visual Studio Community))<\/p>\n <p>I&#8217;ll be aiming for a 2D game, with as inspired by the key note something a bit different, which for me is more of a focus on art \/ visuals than I normally take. Soo that&#8217;ll be some focus on art \/ visuals rather than just geometric shapes.<\/p>\n <p>If I use WebGL I&#8217;ll be using my\u00a0engine\/framework which has been up on github for quite a while, if not given much love recently <a href=\"https:\/\/github.com\/delphic\/Fury\">https:\/\/github.com\/delphic\/Fury<\/a>. It&#8217;s not much more than an organised bunch of helper functions and\u00a0state rebinding minimisation at the moment, still this should be fine for just rendering unlit\u00a0sprites!<\/p>\n <p>Being in the UK and fond of sleep I&#8217;ll not be starting until several hours in when I get up at a relatively normal time, so I&#8217;ll likely work under a blog \/ twitter\u00a0blackout so I don&#8217;t get demoralised by\u00a0much further ahead all those who start on time are\u00a0(and \/ or just how much better people&#8217;s ideas tend to be).<\/p>\n <p>Good luck and have fun everyone!<\/p>","time":"April 16th, 2015 5:56 pm","title":"I\u2019m in! LD #32"}