End of day 1 - we may bee a little exhausted but it's ok

Hi there! Last news from us for the day!

1/3 of the way

One third of the jam has passed and we've made some progress. The godot project has been set up, and we've started to merge my work on graphical assets into Bouteille's code. And it (mostly) works. Hurray! There's still a lot of things to do, but we're happy about our progress.

Look at theses cute tiny creatures! (the gif maybe a little to tiny itself to see anything, but I'm too tired to record anything better, sorry)

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Also, I'm quite happy with the icons I made for the trading UI: some honey, some pollen, and a bee-tech-token-something-we-still-have-to-find-a-name-for-it. I challenge you to draw a better "pollen" illustration.

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What's next?

Sleep. We need some sleep. We're quite tired and our brains can't compute anything anymore. That makes testing and debugging the game pretty difficult. But hey, that's the ludum dare experience, and that's fun.

Tomorrow, we'll continue to work on the mechanics and I hope we'll be able to implement most of the UI so I can focus on music and sound FX on monday.

Good luck everybody

Obviously, we wish good luck to all people doing the compo. You still have almost 24h, hope you'll manage to finish your game in time. I can't imagine how difficult making a game solo in 48h is, but I'm really admiring all the people that are able to pull such a feat.

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