{"author_link":"\/users\/smartwilliam","author_name":"smartwilliam","author_uid":"smartwilliam","comments":[],"epoch":1728169407,"event":"LD56","format":"md","ldjam_node_id":402487,"likes":13,"metadata":{"p_key":"207637","p_author":"smartwilliam","p_authorkey":"1003665","p_urlkey":"445524","p_title":"Day 1 Wrap-Up for Untitled Firefly Game!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728169407","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1003665","us_name":"smartwilliam","us_username":"smartwilliam","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":3665,"body":"Heya, been a long time since I've written something myself for one of these Jams. Partnering up with Pickens once again to make another extremely moody game.\n\nBeing able to take off all the safety wheels of AAA is so refreshing, just throwing stuff at the wall and moving on can be super fun every once in a while. Ignoring the hour I lost because I threw a few too many safeguards out the window haha.\n\nBeen having a blast though, I've made a fun stylised post-process, enemy character VFX including a death, PC effects, a player companion in the form of a firefly swarm. Been a busy day, tomorrow I'll be working on the effects for a PC death and then possibly re-evaluating what we want our main PC to look like, make some animations and poses, a cheeky bit o' branding and then helping actually make the levels for the game!  ![Gif (220).gif](\/\/\/raw\/15e\/z\/656d6.gif)\n\nSee you all tomorrow!","comments":4,"comments-timestamp":"2024-10-05T23:47:31Z","created":"2024-10-05T22:56:35Z","files":[],"files-timestamp":0,"id":402487,"love":13,"love-timestamp":"2024-10-06T08:12:06Z","meta":[],"modified":"2024-10-06T08:12:06Z","name":"Day 1 Wrap-Up for Untitled Firefly Game!","node-timestamp":"2024-10-05T23:03:27Z","parent":400600,"parents":[1,5,9,395186,400600],"path":"\/events\/ludum-dare\/56\/the-last-swarm-warden\/day-1-wrap-up-for-untitled-firefly-game","published":"2024-10-05T23:03:27Z","scope":"public","slug":"day-1-wrap-up-for-untitled-firefly-game","subsubtype":"","subtype":"","type":"post","version":1250023},"node_metadata":{"n_key":"402487","n_urlkey":"445524","n_parent":"400600","n_path":"\/events\/ludum-dare\/56\/the-last-swarm-warden\/day-1-wrap-up-for-untitled-firefly-game","n_slug":"day-1-wrap-up-for-untitled-firef","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3665","n_created":"1728168995","n_modified":"1728202326","n_version":"1250023","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/the-last-swarm-warden\/day-1-wrap-up-for-untitled-firefly-game","text":"Heya, been a long time since I've written something myself for one of these Jams. Partnering up with Pickens once again to make another extremely moody game.\n\nBeing able to take off all the safety wheels of AAA is so refreshing, just throwing stuff at the wall and moving on can be super fun every once in a while. Ignoring the hour I lost because I threw a few too many safeguards out the window haha.\n\nBeen having a blast though, I've made a fun stylised post-process, enemy character VFX including a death, PC effects, a player companion in the form of a firefly swarm. Been a busy day, tomorrow I'll be working on the effects for a PC death and then possibly re-evaluating what we want our main PC to look like, make some animations and poses, a cheeky bit o' branding and then helping actually make the levels for the game!  ![Gif (220).gif](\/\/\/raw\/15e\/z\/656d6.gif)\n\nSee you all tomorrow!","title":"Day 1 Wrap-Up for Untitled Firefly Game!","wayback_source":[]}