{"author_link":"\/users\/wendel-scardua","author_name":"Wendel Scardua","author_uid":"wendel-scardua","comments":[],"epoch":1728190832,"event":"LD56","format":"md","ldjam_node_id":402606,"likes":9,"metadata":{"p_key":"207693","p_author":"Wendel Scardua","p_authorkey":"1007131","p_urlkey":"445599","p_title":"My NES game is alive(ish)","p_cat":"LDJam ","p_event":"LD56","p_time":"1728190832","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1007131","us_name":"Wendel Scardua","us_username":"wendel-scardua","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":7131,"body":"![output.gif](\/\/\/raw\/bdb\/1\/z\/65733.gif)\n\nNow that the basic stuff is working, I'll try to sleep a bit. (the spotlight effect took me the most of the time today... The NES doesn't have layers, so the spotlight is made of black sprites and I need to keep drawing and erasing tiles under it as it moves)\n\nTomorrow I'll work on just polishing it (add some music, or at least some sfx... a high score screen, maybe I'll even try to \"de-programmer-art-ify\" it). With some luck I could even try submitting it as a Compo entry :)","comments":2,"comments-timestamp":"2024-10-06T12:39:07Z","created":"2024-10-06T04:49:15Z","files":[],"files-timestamp":0,"id":402606,"love":9,"love-timestamp":"2024-10-06T08:21:25Z","meta":[],"modified":"2024-10-06T12:39:07Z","name":"My NES game is alive(ish)","node-timestamp":"2024-10-06T05:01:15Z","parent":399636,"parents":[1,5,9,395186,399636],"path":"\/events\/ludum-dare\/56\/petri-plate-potpourri\/my-nes-game-is-aliveish","published":"2024-10-06T05:00:32Z","scope":"public","slug":"my-nes-game-is-aliveish","subsubtype":"","subtype":"","type":"post","version":1250342},"node_metadata":{"n_key":"402606","n_urlkey":"445599","n_parent":"399636","n_path":"\/events\/ludum-dare\/56\/petri-plate-potpourri\/my-nes-game-is-aliveish","n_slug":"my-nes-game-is-aliveish","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7131","n_created":"1728190155","n_modified":"1728218347","n_version":"1250342","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/petri-plate-potpourri\/my-nes-game-is-aliveish","text":"![output.gif](\/\/\/raw\/bdb\/1\/z\/65733.gif)\n\nNow that the basic stuff is working, I'll try to sleep a bit. (the spotlight effect took me the most of the time today... The NES doesn't have layers, so the spotlight is made of black sprites and I need to keep drawing and erasing tiles under it as it moves)\n\nTomorrow I'll work on just polishing it (add some music, or at least some sfx... a high score screen, maybe I'll even try to \"de-programmer-art-ify\" it). With some luck I could even try submitting it as a Compo entry :)","title":"My NES game is alive(ish)","wayback_source":[]}