Metaworld - I don't even want to wonder how many triangles

polys.png

Working with WASM and Three.js for the first time.

I created a GIANT mesh to test the limits of what can render etc. But I'm blown away by how smoothly and how well it is able to not only generate Simplex noise, but also create a mesh and render. Movement doesn't feel laggy or anything, so I am really impressed