{"author_link":"\/users\/phobos001","author_name":"Phobos001","author_uid":"phobos001","comments":[],"epoch":1728240853,"event":"LD56","format":"md","ldjam_node_id":403023,"likes":2,"metadata":{"p_key":"207874","p_author":"Phobos001","p_authorkey":"1001838","p_urlkey":"445854","p_title":"Progress; Art and gameplay mechanics!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728240853","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001838","us_name":"Phobos001","us_username":"phobos001","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":2,"author":1838,"body":"Switched the machinegun to a cannon that you charge up! It's a lot more fun and adds more depth to the gameplay. Gonna add a few more enemies and a way to get points, and make sure you die if you get hit obviously lol. Things are coming together nicely!\n\nI was able to run the game on HTML5 on my phone (Cant actually play but it runs) and I was getting a stable 60FPS, even with the light layer I added! Everyone should be able to play this game :)\n\nhttps:\/\/www.youtube.com\/watch?v=nDvnxjPXelU","comments":0,"created":"2024-10-06T18:51:10Z","files":[],"files-timestamp":0,"id":403023,"love":2,"love-timestamp":"2024-10-06T19:24:25Z","meta":[],"modified":"2024-10-06T19:24:25Z","name":"Progress; Art and gameplay mechanics!","node-timestamp":"2024-10-06T18:54:13Z","parent":396419,"parents":[1,5,9,395186,396419],"path":"\/events\/ludum-dare\/56\/pirate-bact-blaster\/progress-art-and-gameplay-mechanics","published":"2024-10-06T18:54:13Z","scope":"public","slug":"progress-art-and-gameplay-mechanics","subsubtype":"","subtype":"","type":"post","version":1252070},"node_metadata":{"n_key":"403023","n_urlkey":"445854","n_parent":"396419","n_path":"\/events\/ludum-dare\/56\/pirate-bact-blaster\/progress-art-and-gameplay-mechanics","n_slug":"progress-art-and-gameplay-mechan","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1838","n_created":"1728240670","n_modified":"1728242665","n_version":"1252070","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/pirate-bact-blaster\/progress-art-and-gameplay-mechanics","text":"Switched the machinegun to a cannon that you charge up! It's a lot more fun and adds more depth to the gameplay. Gonna add a few more enemies and a way to get points, and make sure you die if you get hit obviously lol. Things are coming together nicely!\n\nI was able to run the game on HTML5 on my phone (Cant actually play but it runs) and I was getting a stable 60FPS, even with the light layer I added! Everyone should be able to play this game :)\n\nhttps:\/\/www.youtube.com\/watch?v=nDvnxjPXelU","title":"Progress; Art and gameplay mechanics!","wayback_source":[]}