{"author_link":"\/users\/davidsheadgames","author_name":"davidsheadgames","author_uid":"davidsheadgames","comments":[],"epoch":1728252717,"event":"LD56","format":"md","ldjam_node_id":403223,"likes":1,"metadata":{"p_key":"207950","p_author":"davidsheadgames","p_authorkey":"1085047","p_urlkey":"445993","p_title":"Yeah, no way in H*ck... (Tiny Daemons)","p_cat":"LDJam ","p_event":"LD56","p_time":"1728252717","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1085047","us_name":"davidsheadgames","us_username":"davidsheadgames","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":5,"author":85047,"body":"I was aiming for Compo this time around, but I waaay overscoped it the moment I decided on \"AI\" and \"Tweakable behaviors\" at the same time.\n\nSurprised I could make something look like non-descript FPS shooter characters from a 90s game, though. Using the most basic shapes!\n\nIt makes for a sandbox, but I really think thing this needs improvement before submitting. They can't even do damage to one another!\n\nStill aiming for Jam, though... maybe I'll throw in external assets now that I'm less confined. Wish me luck!\n\nThis is fine...\n![Doomed.gif](\/\/\/raw\/73c\/41\/z\/65d73.gif)","comments":0,"created":"2024-10-06T22:08:38Z","files":[],"files-timestamp":0,"id":403223,"love":1,"love-timestamp":"2024-10-06T22:58:51Z","meta":[],"modified":"2024-10-06T22:58:51Z","name":"Yeah, no way in H*ck... (Tiny Daemons)","node-timestamp":"2024-10-06T22:28:06Z","parent":401229,"parents":[1,5,9,395186,401229],"path":"\/events\/ludum-dare\/56\/tiny-daemons\/yeah-no-way-in-hck","published":"2024-10-06T22:11:57Z","scope":"public","slug":"yeah-no-way-in-hck","subsubtype":"","subtype":"","type":"post","version":1254020},"node_metadata":{"n_key":"403223","n_urlkey":"445993","n_parent":"401229","n_path":"\/events\/ludum-dare\/56\/tiny-daemons\/yeah-no-way-in-hck","n_slug":"yeah-no-way-in-hck","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"85047","n_created":"1728252518","n_modified":"1728255531","n_version":"1254020","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/tiny-daemons\/yeah-no-way-in-hck","text":"I was aiming for Compo this time around, but I waaay overscoped it the moment I decided on \"AI\" and \"Tweakable behaviors\" at the same time.\n\nSurprised I could make something look like non-descript FPS shooter characters from a 90s game, though. Using the most basic shapes!\n\nIt makes for a sandbox, but I really think thing this needs improvement before submitting. They can't even do damage to one another!\n\nStill aiming for Jam, though... maybe I'll throw in external assets now that I'm less confined. Wish me luck!\n\nThis is fine...\n![Doomed.gif](\/\/\/raw\/73c\/41\/z\/65d73.gif)","title":"Yeah, no way in H*ck... (Tiny Daemons)","wayback_source":[]}