Kill your (tiny creatures) darlings

The Compo is over, and I don't have the game I initially planned.

My first day I had a really fun time learning new things in Godot and feeling like I made some good progress. However, I could see a scope creep on the horizon. Sure enough waking up on the second day and playing the demo I knew I had to change the game plan. So I killed it. :skull:

The demo included some basic platforming and an evolution mechanic. If you're interested you can play it on itch.io!

https://johnbrynte.itch.io/ld-56-larva-crawler-abandoned

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My actual entry: Apple Snake

The game idea I went with was something that was on my initial drawing board. The only reason I didn't go with it from the start was that I thought it too simple. In a 48 hour time frame there is however nothing that is too simple, I have now learned. :snake: :apple: :heart:

https://ldjam.com/events/ludum-dare/56/apple-snake

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