{"author_name":"zigs","cat":"LD #32","comments":[],"epoch":1429210860,"likes":0,"metadata":{"p_key":"20805","p_author":"zigs","p_authorkey":"2383","p_urlkey":"56145","p_title":"Obligatory \u201cI\u2019m in\u201d post","p_cat":"LD #32","p_event":"LD32","p_time":"1429210860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2383","us_name":"zigs","us_username":"zigs","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Well, it&#8217;s this time again. Time to declare.<\/p>\n <p>Goals:<br \/>\n * A game that is easy to learn.<br \/>\n * A game that feels fair to play.<br \/>\n * A game that is hard to master.<br \/>\n * I will deliberately not focus on graphics and music\/sound in order to maximize the above.<\/p>\n <p>Tools:<br \/>\n * Unity3D, because I like it.<br \/>\n * My little library for observer-pattern code entry points in Unity https:\/\/github.com\/zigszigsdk\/Quigs<br \/>\n * Unitys Standard asset &#8211; most likely just a skybox, a few textures and character controller.<br \/>\n * Sound: BFXR<br \/>\n * Music: fakemusicgenerator.com =&gt; SynthFont with the file &#8220;SGM-V2.01.sf2&#8221; (google the file name)<\/p>\n <p>Alright, with that out of the way, lets make some killer games!!<\/p>","time":"April 16th, 2015 2:01 pm","title":"Obligatory \u201cI\u2019m in\u201d post"}