{"author_link":"\/users\/dogesquad","author_name":"DogeSquad","author_uid":"dogesquad","comments":[],"epoch":1728304095,"event":"LD56","format":"md","ldjam_node_id":403564,"likes":15,"metadata":{"p_key":"208087","p_author":"DogeSquad","p_authorkey":"1282064","p_urlkey":"446186","p_title":"Appreciation for Godot 4","p_cat":"LDJam ","p_event":"LD56","p_time":"1728304095","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1282064","us_name":"DogeSquad","us_username":"dogesquad","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":282064,"body":"This is my first time taking part in a Game Jam alone. Additionally it was my first time really using Godot 4. And after the Unity debacle it was worthwhile for me to check it out. And I am glad I did.\n\nFor me personally, Godot just kind of works like I would do stuff in an engine. Every time I have a concept or idea I want to do I look for the required stuff in Godot. And almost always it is exactly where I would expect them and how they work (roughly). I would assume that it is a combination of experience and affinity to software. What I noticed though was that it was so much easier for me to put together something I like (compared to other engines). It was such a joy to work with Godot when most of the time you ask yourself \"Hmm where would I find that..\" and 2-3 clicks later \"Ah there it is\".","comments":1,"comments-timestamp":"2024-10-07T12:39:53Z","created":"2024-10-07T12:23:50Z","files":[],"files-timestamp":0,"id":403564,"love":15,"love-timestamp":"2024-10-07T13:46:32Z","meta":[],"modified":"2024-10-07T13:46:32Z","name":"Appreciation for Godot 4","node-timestamp":"2024-10-07T12:48:11Z","parent":402224,"parents":[1,5,9,395186,402224],"path":"\/events\/ludum-dare\/56\/attention-spam\/appreciation-for-godot-4","published":"2024-10-07T12:28:15Z","scope":"public","slug":"appreciation-for-godot-4","subsubtype":"","subtype":"","type":"post","version":1256576},"node_metadata":{"n_key":"403564","n_urlkey":"446186","n_parent":"402224","n_path":"\/events\/ludum-dare\/56\/attention-spam\/appreciation-for-godot-4","n_slug":"appreciation-for-godot-4","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282064","n_created":"1728303830","n_modified":"1728308792","n_version":"1256576","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/attention-spam\/appreciation-for-godot-4","text":"This is my first time taking part in a Game Jam alone. Additionally it was my first time really using Godot 4. And after the Unity debacle it was worthwhile for me to check it out. And I am glad I did.\n\nFor me personally, Godot just kind of works like I would do stuff in an engine. Every time I have a concept or idea I want to do I look for the required stuff in Godot. And almost always it is exactly where I would expect them and how they work (roughly). I would assume that it is a combination of experience and affinity to software. What I noticed though was that it was so much easier for me to put together something I like (compared to other engines). It was such a joy to work with Godot when most of the time you ask yourself \"Hmm where would I find that..\" and 2-3 clicks later \"Ah there it is\".","title":"Appreciation for Godot 4","wayback_source":[]}