{"author_link":"\/users\/dominic-graziano","author_name":"Dominic Graziano","author_uid":"dominic-graziano","comments":[],"epoch":1728352087,"event":"LD56","format":"md","ldjam_node_id":404682,"likes":3,"metadata":{"p_key":"208406","p_author":"Dominic Graziano","p_authorkey":"1100803","p_urlkey":"446765","p_title":"The weirdest rig you'll never see.","p_cat":"LDJam ","p_event":"LD56","p_time":"1728352087","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1100803","us_name":"Dominic Graziano","us_username":"dominic-graziano","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":100803,"body":"![spriteanimations (1).gif](\/\/\/raw\/3c9\/81\/z\/67a5f.gif)\n## ALL THE MUTATIONS!\n\nOur game was a little too ambitious (my fault) and we didn't have time to implement all the mutations.\n\n![Drake.png](\/\/\/raw\/3c9\/81\/z\/67a99.png) ![gargoyle.png](\/\/\/raw\/3c9\/81\/z\/67a9a.png) ![Imp.png](\/\/\/raw\/3c9\/81\/z\/67a9c.png) ![slime.png](\/\/\/raw\/3c9\/81\/z\/67a9d.png) ![Spider.png](\/\/\/raw\/3c9\/81\/z\/67a9e.png) ![zombie.png](\/\/\/raw\/3c9\/81\/z\/67a9f.png)\n\nSee, the idea was in addition to [surviving the night](https:\/\/ldjam.com\/events\/ludum-dare\/56\/survive-the-night), the player could also gain special abilities based on which type of tiny creature they killed. This would change the player's appearance while the boost is active. 3 movement powerups, 3 combat powerups, only 1 of each type could be equipped at a time (ambitious!). \n\nTo accomplish this, I thought i'd try my hand at rigging the character in blender as a bunch of separate pieces that could be turned off or on... I'm not great at this part, but I made this abomination.\n\n![rig.jpg](\/\/\/raw\/3c9\/81\/z\/67aad.jpg)\n\nIt was very confusing to animate, and thanks to Blender's ABSOLUTELY STUPID FAKE USER FEATURES (sorry, my blood boils just thinking about it) I had to re-do the animations several times.\n![fakehate.jpg](\/\/\/raw\/3c9\/81\/z\/67ab8.jpg)\nFor those who don't know, this little icon MUST be clicked and look like the above for every action (animation sequence) you plan to use. ***IF YOU FORGET TO DO THIS, BLENDER WILL NOT WARN YOU, NOTIFY YOU, OR EVEN WINK MYSTERIOUSLY AT YOU*** It will simply clear the cache when the file is closed, destroying potentially hours of work.\n\nThis appears not to be widely known so I am ending this blog entry with my PSA to please be careful!\n\n\nAlso try out lil game, even without the mutations it's a challenge to [SURVIVE THE NIGHT.](https:\/\/ldjam.com\/events\/ludum-dare\/56\/survive-the-night)","comments":1,"comments-timestamp":"2024-10-08T01:56:16Z","created":"2024-10-08T00:11:43Z","files":[],"files-timestamp":0,"id":404682,"love":3,"love-timestamp":"2024-10-08T08:10:46Z","meta":[],"modified":"2024-10-08T08:10:46Z","name":"The weirdest rig you'll never see.","node-timestamp":"2024-10-08T01:48:07Z","parent":399585,"parents":[1,5,9,395186,399585],"path":"\/events\/ludum-dare\/56\/survive-the-night\/the-weirdest-rig-youll-never-see","published":"2024-10-08T01:48:07Z","scope":"public","slug":"the-weirdest-rig-youll-never-see","subsubtype":"","subtype":"","type":"post","version":1268612},"node_metadata":{"n_key":"404682","n_urlkey":"446765","n_parent":"399585","n_path":"\/events\/ludum-dare\/56\/survive-the-night\/the-weirdest-rig-youll-never-see","n_slug":"the-weirdest-rig-youll-never-see","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"100803","n_created":"1728346303","n_modified":"1728375046","n_version":"1268612","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/survive-the-night\/the-weirdest-rig-youll-never-see","text":"![spriteanimations (1).gif](\/\/\/raw\/3c9\/81\/z\/67a5f.gif)\n## ALL THE MUTATIONS!\n\nOur game was a little too ambitious (my fault) and we didn't have time to implement all the mutations.\n\n![Drake.png](\/\/\/raw\/3c9\/81\/z\/67a99.png) ![gargoyle.png](\/\/\/raw\/3c9\/81\/z\/67a9a.png) ![Imp.png](\/\/\/raw\/3c9\/81\/z\/67a9c.png) ![slime.png](\/\/\/raw\/3c9\/81\/z\/67a9d.png) ![Spider.png](\/\/\/raw\/3c9\/81\/z\/67a9e.png) ![zombie.png](\/\/\/raw\/3c9\/81\/z\/67a9f.png)\n\nSee, the idea was in addition to [surviving the night](https:\/\/ldjam.com\/events\/ludum-dare\/56\/survive-the-night), the player could also gain special abilities based on which type of tiny creature they killed. This would change the player's appearance while the boost is active. 3 movement powerups, 3 combat powerups, only 1 of each type could be equipped at a time (ambitious!). \n\nTo accomplish this, I thought i'd try my hand at rigging the character in blender as a bunch of separate pieces that could be turned off or on... I'm not great at this part, but I made this abomination.\n\n![rig.jpg](\/\/\/raw\/3c9\/81\/z\/67aad.jpg)\n\nIt was very confusing to animate, and thanks to Blender's ABSOLUTELY STUPID FAKE USER FEATURES (sorry, my blood boils just thinking about it) I had to re-do the animations several times.\n![fakehate.jpg](\/\/\/raw\/3c9\/81\/z\/67ab8.jpg)\nFor those who don't know, this little icon MUST be clicked and look like the above for every action (animation sequence) you plan to use. ***IF YOU FORGET TO DO THIS, BLENDER WILL NOT WARN YOU, NOTIFY YOU, OR EVEN WINK MYSTERIOUSLY AT YOU*** It will simply clear the cache when the file is closed, destroying potentially hours of work.\n\nThis appears not to be widely known so I am ending this blog entry with my PSA to please be careful!\n\n\nAlso try out lil game, even without the mutations it's a challenge to [SURVIVE THE NIGHT.](https:\/\/ldjam.com\/events\/ludum-dare\/56\/survive-the-night)","title":"The weirdest rig you'll never see.","wayback_source":[]}