{"author_name":"Gins","cat":"LD #32","comments":[],"epoch":1429193940,"likes":2,"metadata":{"p_key":"20841","p_author":"Gins","p_authorkey":"33074","p_urlkey":"56182","p_title":"I shall be in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429193940","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"33074","us_name":"Gins","us_username":"gins","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This is my third LD, and after my improvement from 1st to 2nd LD, I wonder how much and if I will improve this LD. At least I&#8217;d like to improve enough so that I can stay at the same level compared to others. The standards are rising and I hope to keep up.<\/p>\n <p>Tools: same as usual, as I didn&#8217;t have time to learn anything new between LD31 and this one. The only improvement comes from my experience in the last LD, so I wonder if I&#8217;ll feel any different this time.<\/p>\n <p>I&#8217;ll use either Game Maker Studio + HTML5 export (and Windows export for a downloadable version) or HTML5+Javascript with whatever public library that suits my needs, if my idea is simple enough to allow for it.<\/p>\n <p>For graphics, I&#8217;ll use GMS&#8217;s built-in editor and my trusted old Paint Shop Pro 6 \ud83d\ude00<br \/>\n For sound effects probably bfxr and a mute button.<\/p>\n <p>Maybe a new challenge for this time will be to add music. I&#8217;m not a composer at all, so maybe I&#8217;ll try out some random music generators.<\/p>\n <p>That said, I&#8217;m excited to make an awesome game and afterwards of course to play at least a hundred games made by others, and if possible more than last time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a><\/p>","time":"April 16th, 2015 9:19 am","title":"I shall be in!"}