{"author_link":"\/users\/iamgreaser","author_name":"iamgreaser","author_uid":"iamgreaser","comments":[],"epoch":1728348407,"event":"LD56","format":"md","ldjam_node_id":404696,"likes":0,"metadata":{"p_key":"208413","p_author":"iamgreaser","p_authorkey":"1149474","p_urlkey":"446772","p_title":"First Windows 3.1 hang\/crash!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728348407","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1149474","us_name":"LDJam user 149474","us_username":"149474","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":149474,"body":"Usually I end up hanging or crashing Windows 3.1 earlier when I'm making something, but this time it hung while working on the file loading and saving code. After rebooting the VM I've found that after doing the weird song-and-dance I did to prevent losing all my work on my levels in the future, it probably managed to save *something* *almost* correctly - I think I was one byte off.\n\nHere's hoping there's no more system hangs! At least this isn't like the last game jam I was in where I was doing something on a real DOS machine and had to hard-reset a few times while writing the keyboard interrupt handler... but so far I haven't managed to hang it due to forgetting to do the GetMessage\/TranslateMessage\/DispatchMessage loop where needed.\n\nAlso, I'll be doing this as an Extra entry now.\n","comments":0,"created":"2024-10-08T00:39:43Z","files":[],"files-timestamp":0,"id":404696,"love":0,"meta":[],"modified":"2024-10-08T00:46:47Z","name":"First Windows 3.1 hang\/crash!","node-timestamp":"2024-10-08T00:46:47Z","parent":402416,"parents":[1,5,9,395186,402416],"path":"\/events\/ludum-dare\/56\/scuttle-buttons\/first-windows-3-1-hangcrash","published":"2024-10-08T00:46:47Z","scope":"public","slug":"first-windows-3-1-hangcrash","subsubtype":"","subtype":"","type":"post","version":1268445},"node_metadata":{"n_key":"404696","n_urlkey":"446772","n_parent":"402416","n_path":"\/events\/ludum-dare\/56\/scuttle-buttons\/first-windows-3-1-hangcrash","n_slug":"first-windows-3-1-hangcrash","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"149474","n_created":"1728347983","n_modified":"1728348407","n_version":"1268445","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/scuttle-buttons\/first-windows-3-1-hangcrash","text":"Usually I end up hanging or crashing Windows 3.1 earlier when I'm making something, but this time it hung while working on the file loading and saving code. After rebooting the VM I've found that after doing the weird song-and-dance I did to prevent losing all my work on my levels in the future, it probably managed to save *something* *almost* correctly - I think I was one byte off.\n\nHere's hoping there's no more system hangs! At least this isn't like the last game jam I was in where I was doing something on a real DOS machine and had to hard-reset a few times while writing the keyboard interrupt handler... but so far I haven't managed to hang it due to forgetting to do the GetMessage\/TranslateMessage\/DispatchMessage loop where needed.\n\nAlso, I'll be doing this as an Extra entry now.\n","title":"First Windows 3.1 hang\/crash!","wayback_source":[]}