{"author_link":"\/users\/kirlosev","author_name":"KirLosev","author_uid":"kirlosev","comments":[],"epoch":1728371813,"event":"LD56","format":"md","ldjam_node_id":404817,"likes":2,"metadata":{"p_key":"208463","p_author":"KirLosev","p_authorkey":"1003249","p_urlkey":"446827","p_title":"Clutching every jam","p_cat":"LDJam ","p_event":"LD56","p_time":"1728371813","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003249","us_name":"KirLosev","us_username":"kirlosev","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":3249,"body":"The constant theme with those jams is that no matter whether you chill during the whole process or made the game with coffee filled intencity - you will publish last minute. At least so in my experience  \n\nDoes it happen to you too?  \nAnd at what point should I worry I have an addiction to risk and get as close to the deadline as possible? :laughing:  \n\nAnd here's our [jam game](https:\/\/ldjam.com\/events\/ludum-dare\/56\/pixel-repair-agency\/) !\n\nWe are quite happy with the result! And in 10+ years of making games, it's still the first this kind of game for me. Never published such a UI centric puzzle game.\n\n![ld-56-ldjam-thumbnail.png](\/\/\/raw\/1bc\/z\/67c36.png)","comments":0,"created":"2024-10-08T07:09:00Z","files":[],"files-timestamp":0,"id":404817,"love":2,"love-timestamp":"2024-10-08T08:53:15Z","meta":[],"modified":"2024-10-08T08:53:15Z","name":"Clutching every jam","node-timestamp":"2024-10-08T07:17:35Z","parent":404505,"parents":[1,5,9,395186,404505],"path":"\/events\/ludum-dare\/56\/pixel-repair-agency\/clutching-every-jam","published":"2024-10-08T07:16:53Z","scope":"public","slug":"clutching-every-jam","subsubtype":"","subtype":"","type":"post","version":1269295},"node_metadata":{"n_key":"404817","n_urlkey":"446827","n_parent":"404505","n_path":"\/events\/ludum-dare\/56\/pixel-repair-agency\/clutching-every-jam","n_slug":"clutching-every-jam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3249","n_created":"1728371340","n_modified":"1728377595","n_version":"1269295","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/pixel-repair-agency\/clutching-every-jam","text":"The constant theme with those jams is that no matter whether you chill during the whole process or made the game with coffee filled intencity - you will publish last minute. At least so in my experience  \n\nDoes it happen to you too?  \nAnd at what point should I worry I have an addiction to risk and get as close to the deadline as possible? :laughing:  \n\nAnd here's our [jam game](https:\/\/ldjam.com\/events\/ludum-dare\/56\/pixel-repair-agency\/) !\n\nWe are quite happy with the result! And in 10+ years of making games, it's still the first this kind of game for me. Never published such a UI centric puzzle game.\n\n![ld-56-ldjam-thumbnail.png](\/\/\/raw\/1bc\/z\/67c36.png)","title":"Clutching every jam","wayback_source":[]}