{"author_name":"iMer","cat":"LD #32","comments":[],"epoch":1429189800,"likes":1,"metadata":{"p_key":"20855","p_author":"iMer","p_authorkey":"36183","p_urlkey":"56197","p_title":"Obligatory \u201cI\u2019m in!\u201d-Post","p_cat":"LD #32","p_event":"LD32","p_time":"1429189800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36183","us_name":"iMer","us_username":"imer","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m in once again, 4th time for me!<\/p>\n <p>Not much has changed in terms of engine\/language\/editors, my Engine got fancier, but thats about it.<\/p>\n <p>Language of choice: <strong>C++<\/strong><\/p>\n <p>Libraries:<\/p>\n <ul>\n <li>SFML graphics\/sound\/windows\/input\/&#8230;<\/li>\n <li>box2d physics<\/li>\n <li>my own <a href=\"https:\/\/github.com\/imermcmaps\/SFMLEngine\">Engine\/Wrapper<\/a><\/li>\n <\/ul>\n <p>Toolchain:<\/p>\n <ul>\n <li>MSVC behind Ninja behind CMake<\/li>\n <li>Visual Studio for debugging (GNU on windows is too painful to debug :\/)<\/li>\n <\/ul>\n <p>IDEs\/Editors:<\/p>\n <ul>\n <li>Netbeans, main IDE<\/li>\n <li>Notepad++ as generic editor<\/li>\n <li>Paint.net for anything graphics\/images<\/li>\n <li>bsfxr for sounds (if i get to it)<\/li>\n <\/ul>\n <p>My goals for this time are sounds and not wasting as much time on dumb issues \ud83d\ude00<\/p>\n <p>We&#8217;ll see how that goes<\/p>\n <p>&nbsp;<\/p>","time":"April 16th, 2015 8:10 am","title":"Obligatory \u201cI\u2019m in!\u201d-Post"}