{"author_name":"cdrch","cat":"LD #32","comments":[],"epoch":1429189680,"likes":0,"metadata":{"p_key":"20856","p_author":"cdrch","p_authorkey":"36130","p_urlkey":"56198","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429189680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36130","us_name":"cdrch","us_username":"cdrch","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m in! After being unable to participate in LD31, I&#8217;m hoping to get a lot out of this one. Such as, you know, a working game.<\/p>\n <p>Engine: Unity 5 (or Phaser, possibly)<br \/>\n Editor: Unity 5 (obviously) and Visual Studio 2013 or Sublime Text 3<br \/>\n Art: Paint.NET, FireAlpaca, GraphicsGale, Krita, Inkscape, the GIMP (I have a very&#8230;special&#8230;workflow)<br \/>\n Audio: SFXR\/BFXR, PXTone, Musagi, Audacity, Sunvox, ToneMatrix\/iNudge<br \/>\n Other: yED and Google Docs\/Spreadsheets for planning<\/p>\n <p>I&#8217;ll also hopefully be tweeting my progress:\u00a0https:\/\/twitter.com\/cdrchdev<\/p>","time":"April 16th, 2015 8:08 am","title":"I\u2019m in!"}