Third Time Participating, First Playable in Browser!

Souls of the Lost and Insignificant is my third LD game and the first where it's not just a Windows build and source, it's playable in browsers! It took some finagling with Emscripten and figuring out weird quirks but I'm glad it worked out.

The weekend was a bit of a rollercoaster. The theme was one of the few I didn't have any good, doable-in-the-time ideas so I was pretty aimless. Sunday was eaten up by other things and not feeling great - so, as always, most of SOLI was done on the last day. Going into LD56 I had wanted to try doing something turn based or more strategic but it's funny how things end up when time is slipping away. Bummed out I never found time to learn some music tools to take a shot at doing a track. The boids implementation is very hacked together but I think the way things get more and more chaotic and hard to control is neat.

Unfortunately I still can't include links in posts, so if you want to check out SOLI, please click on me then my games!


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