{"author_link":"\/users\/shadowbrain","author_name":"shadowbrain","author_uid":"shadowbrain","comments":[],"epoch":1728413136,"event":"LD56","format":"md","ldjam_node_id":405109,"likes":0,"metadata":{"p_key":"208608","p_author":"shadowbrain","p_authorkey":"1002143","p_urlkey":"446975","p_title":"Doing free VR ports for open source projects!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728413136","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1002143","us_name":"shadowbrain","us_username":"shadowbrain","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":7,"author":2143,"body":"Think your entry is perfect for VR support?\n\nWas it made in Unity?\n\nI will fork it on github and implement VR for you!\n\nThis is something I try doing every jam whenever I have some extra time, I'll go over compo entries made in Unity that have their source code up on Github and fork the repo then add VR support to them.\n\nIt's mostly just finger practice, seeing if I can pull it off, usually it works out pretty well :)","comments":0,"created":"2024-10-08T18:43:15Z","files":[],"files-timestamp":0,"id":405109,"love":0,"meta":[],"modified":"2024-10-08T18:45:36Z","name":"Doing free VR ports for open source projects!","node-timestamp":"2024-10-08T18:45:36Z","parent":404304,"parents":[1,5,9,395186,404304],"path":"\/events\/ludum-dare\/56\/crittey-vr-only\/doing-free-vr-ports-for-open-source-projects","published":"2024-10-08T18:45:36Z","scope":"public","slug":"doing-free-vr-ports-for-open-source-projects","subsubtype":"","subtype":"","type":"post","version":1271168},"node_metadata":{"n_key":"405109","n_urlkey":"446975","n_parent":"404304","n_path":"\/events\/ludum-dare\/56\/crittey-vr-only\/doing-free-vr-ports-for-open-source-projects","n_slug":"doing-free-vr-ports-for-open-sou","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2143","n_created":"1728412995","n_modified":"1728413136","n_version":"1271168","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/crittey-vr-only\/doing-free-vr-ports-for-open-source-projects","text":"Think your entry is perfect for VR support?\n\nWas it made in Unity?\n\nI will fork it on github and implement VR for you!\n\nThis is something I try doing every jam whenever I have some extra time, I'll go over compo entries made in Unity that have their source code up on Github and fork the repo then add VR support to them.\n\nIt's mostly just finger practice, seeing if I can pull it off, usually it works out pretty well :)","title":"Doing free VR ports for open source projects!","wayback_source":[]}