{"author_link":"\/users\/filgreen3","author_name":"filgreen3","author_uid":"filgreen3","comments":[],"epoch":1728420692,"event":"LD56","format":"md","ldjam_node_id":405162,"likes":4,"metadata":{"p_key":"208640","p_author":"filgreen3","p_authorkey":"1104116","p_urlkey":"447007","p_title":"In a process of making game i drastically change idea","p_cat":"LDJam ","p_event":"LD56","p_time":"1728420692","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1104116","us_name":"filgreen3","us_username":"filgreen3","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":3,"author":104116,"body":"\nInitially, I planned to make a simple tower defense game. However, I realized that the creatures I had designed were too random, and enemies could bypass my defenders even if my army was massive. So, I pivoted the idea, and now the goal is just to meet a quota. That part was easy to implement, but balancing the game turned out to be a real challenge. \n\nHere\u2019s my favorite gif of a bug that I actually kind of like.\n\n** M = 1 000 000, 300M = 300 000 000, and game stats with just 1 **\n\n![guide-3.gif](\/\/\/raw\/4b6\/91\/z\/6812c.gif)\n\n[GAME](https:\/\/ldjam.com\/events\/ludum-dare\/56\/tiny-with-power)","comments":0,"created":"2024-10-08T20:36:38Z","files":[],"files-timestamp":0,"id":405162,"love":4,"love-timestamp":"2024-10-08T22:10:38Z","meta":[],"modified":"2024-10-08T22:10:38Z","name":"In a process of making game i drastically change idea","node-timestamp":"2024-10-08T20:51:32Z","parent":402667,"parents":[1,5,9,395186,402667],"path":"\/events\/ludum-dare\/56\/tiny-with-power\/in-a-process-of-making-game-i-drastically-change-idea","published":"2024-10-08T20:51:32Z","scope":"public","slug":"in-a-process-of-making-game-i-drastically-change-idea","subsubtype":"","subtype":"","type":"post","version":1271576},"node_metadata":{"n_key":"405162","n_urlkey":"447007","n_parent":"402667","n_path":"\/events\/ludum-dare\/56\/tiny-with-power\/in-a-process-of-making-game-i-drastically-change-idea","n_slug":"in-a-process-of-making-game-i-dr","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104116","n_created":"1728419798","n_modified":"1728425438","n_version":"1271576","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/tiny-with-power\/in-a-process-of-making-game-i-drastically-change-idea","text":"\nInitially, I planned to make a simple tower defense game. However, I realized that the creatures I had designed were too random, and enemies could bypass my defenders even if my army was massive. So, I pivoted the idea, and now the goal is just to meet a quota. That part was easy to implement, but balancing the game turned out to be a real challenge. \n\nHere\u2019s my favorite gif of a bug that I actually kind of like.\n\n** M = 1 000 000, 300M = 300 000 000, and game stats with just 1 **\n\n![guide-3.gif](\/\/\/raw\/4b6\/91\/z\/6812c.gif)\n\n[GAME](https:\/\/ldjam.com\/events\/ludum-dare\/56\/tiny-with-power)","title":"In a process of making game i drastically change idea","wayback_source":[]}