Rules question

Hello!

Looking forward to my first Ludum Dare!

I’m looking to take part in the 48-hour compo. In spite of the very clear rules, I just wanted to double-check something; I will be using middleware called Adventure Creator (a Unity plugin), which allows you to make an adventure game without a single line of code. In the rules, it states:

If you’re using a development tool without “code” (i.e. GameMaker), then as we see it, your “source code” is your project file. 

However, I’m not sure how to interpret this; what ‘project file’ do I upload? If I were to upload the entire file for the project, it would contain all the middleware code, which I doubt I have permission to upload. There would be no original code of my own in it.

Does this mean I don’t need to upload anything other than the web player? If not, what exactly should I upload?

I apologies if this has already been covered.

Kind regards,

Big Cow

Comments

16. Apr 2015 · 10:54 UTC
Upload whatever files are necessary for someone -who has unity with that plugin installed- to be able to edit the project like you would.
Big Cow
16. Apr 2015 · 12:15 UTC
Thanks for your quick response, Papy; sorry to be a bother, but I’m still a bit unsure. If somebody had Unity and that plugin installed, they’d just need whatever art assets, animation and dialogue I write for the game in order to recreate and edit it. Does that mean that it would suffice to just upload those? I don’t want to upload the scripts as they’re all compiled behind-the-scenes by the plugin, so they’d be someone else’s IP.