{"author_link":"\/users\/vidu","author_name":"Vidu","author_uid":"vidu","comments":[],"epoch":1728456456,"event":"LD56","format":"md","ldjam_node_id":405251,"likes":5,"metadata":{"p_key":"208695","p_author":"Vidu","p_authorkey":"1239597","p_urlkey":"447063","p_title":" The Red Beetle Squad -> Why Asynchronous Multiplayer?","p_cat":"LDJam ","p_event":"LD56","p_time":"1728456456","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1239597","us_name":"Vidu","us_username":"vidu","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":2,"author":239597,"body":"![LDJam_CoverImage.png](\/\/\/raw\/de7\/a3\/z\/682e9.png)\n\nDuring a game jam, you're always racing against the clock \u23f3, and we knew we wanted to create something that brought players together. But here's the catch: we didn't want players to have to wait for others to be online at the same time. That's why we went with **asynchronous multiplayer**! \ud83d\udc7e\n\nIt lets you cooperate with other players **without needing to sync up in real-time**. You can leave a trail, set up clues \ud83e\udea7, and when you come back, maybe someone else has already found the beetle \ud83d\udc1e! It's like a community hunt, but you can jump in whenever you want.\n\nWe hope this adds a sense of connection, even when you're playing solo! \ud83d\udca1\n\n[**Play Now!**](https:\/\/vidu.itch.io\/red-beetle-squad) \ud83c\udf10\n","comments":0,"created":"2024-10-09T06:45:21Z","files":[],"files-timestamp":0,"id":405251,"love":5,"love-timestamp":"2024-10-09T12:37:52Z","meta":[],"modified":"2024-10-09T12:37:52Z","name":"\ud83c\udf0d The Red Beetle Squad -> Why Asynchronous Multiplayer?","node-timestamp":"2024-10-09T06:47:36Z","parent":396199,"parents":[1,5,9,395186,396199],"path":"\/events\/ludum-dare\/56\/the-red-beetle-squad\/the-red-beetle-squad-why-asynchronous-multiplayer","published":"2024-10-09T06:47:36Z","scope":"public","slug":"the-red-beetle-squad-why-asynchronous-multiplayer","subsubtype":"","subtype":"","type":"post","version":1272313},"node_metadata":{"n_key":"405251","n_urlkey":"447063","n_parent":"396199","n_path":"\/events\/ludum-dare\/56\/the-red-beetle-squad\/the-red-beetle-squad-why-asynchronous-multiplayer","n_slug":"the-red-beetle-squad-why-asynchr","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239597","n_created":"1728456321","n_modified":"1728477472","n_version":"1272313","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/the-red-beetle-squad\/the-red-beetle-squad-why-asynchronous-multiplayer","text":"![LDJam_CoverImage.png](\/\/\/raw\/de7\/a3\/z\/682e9.png)\n\nDuring a game jam, you're always racing against the clock \u23f3, and we knew we wanted to create something that brought players together. But here's the catch: we didn't want players to have to wait for others to be online at the same time. That's why we went with **asynchronous multiplayer**! \ud83d\udc7e\n\nIt lets you cooperate with other players **without needing to sync up in real-time**. You can leave a trail, set up clues \ud83e\udea7, and when you come back, maybe someone else has already found the beetle \ud83d\udc1e! It's like a community hunt, but you can jump in whenever you want.\n\nWe hope this adds a sense of connection, even when you're playing solo! \ud83d\udca1\n\n[**Play Now!**](https:\/\/vidu.itch.io\/red-beetle-squad) \ud83c\udf10\n","title":" The Red Beetle Squad -> Why Asynchronous Multiplayer?","wayback_source":[]}