{"author_name":"Joris","cat":"LD #32","comments":[],"epoch":1429180020,"likes":1,"metadata":{"p_key":"20871","p_author":"Joris","p_authorkey":"38149","p_urlkey":"56213","p_title":"I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429180020","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38149","us_name":"Joris","us_username":"joris","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hey guys,<\/p>\n <p>I will be joining Ludum Dare 32! My first ludum dare went quite well, but my game only had one mechanic and I spent too much time trying to import models with Three.js. This time, I&#8217;ll try to make something a little more ambitious.<\/p>\n <h3>Tools<\/h3>\n <p>I will probably use Unity. Although I might use Three.js like last time or some other Javascript library like Phaser. I will use Paint.net and\/or Photoshop for graphics and I will use Blender for modelling if necessary(although I haven&#8217;t used it since last jam and have most likely completely forgotten how to use it). For audio I will use bfxr, audiosauna or maybe something else if I can find some time to learn it.<\/p>\n <p>Happy jamming!<\/p>","time":"April 16th, 2015 5:27 am","title":"I\u2019m in!"}