{"author_link":"\/users\/icxon","author_name":"icxon","author_uid":"icxon","comments":[],"epoch":1728470314,"event":"LD56","format":"md","ldjam_node_id":405313,"likes":8,"metadata":{"p_key":"208725","p_author":"icxon","p_authorkey":"1000482","p_urlkey":"447093","p_title":"First time using Tiled with Unity","p_cat":"LDJam ","p_event":"LD56","p_time":"1728470314","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1000482","us_name":"icxon","us_username":"icxon","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":14,"author":482,"body":"[Tiled](https:\/\/www.mapeditor.org) is awesome! It worked really well 5 years ago when I was using it with PhaserJS and kinda really missed it. I tried csv export to hook it up with Unity and glad it worked fine!\n\n![tiled.png](\/\/\/raw\/2e1\/z\/683f7.png)\n\nThis is how this level looks in the game. You can almost see the same grid there:\n\n![tiled_b.png](\/\/\/raw\/2e1\/z\/683f8.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/56\/beetle-era","comments":4,"comments-timestamp":"2024-10-12T15:04:52Z","created":"2024-10-09T10:33:34Z","files":[],"files-timestamp":0,"id":405313,"love":8,"love-timestamp":"2024-10-29T14:43:19Z","meta":[],"modified":"2024-10-29T14:43:19Z","name":"First time using Tiled with Unity","node-timestamp":"2024-10-09T10:38:34Z","parent":396134,"parents":[1,5,9,395186,396134],"path":"\/events\/ludum-dare\/56\/beetle-era\/first-time-using-tiled-with-unity","published":"2024-10-09T10:38:34Z","scope":"public","slug":"first-time-using-tiled-with-unity","subsubtype":"","subtype":"","type":"post","version":1272626},"node_metadata":{"n_key":"405313","n_urlkey":"447093","n_parent":"396134","n_path":"\/events\/ludum-dare\/56\/beetle-era\/first-time-using-tiled-with-unity","n_slug":"first-time-using-tiled-with-unit","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"482","n_created":"1728470014","n_modified":"1730212999","n_version":"1272626","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/beetle-era\/first-time-using-tiled-with-unity","text":"[Tiled](https:\/\/www.mapeditor.org) is awesome! It worked really well 5 years ago when I was using it with PhaserJS and kinda really missed it. I tried csv export to hook it up with Unity and glad it worked fine!\n\n![tiled.png](\/\/\/raw\/2e1\/z\/683f7.png)\n\nThis is how this level looks in the game. You can almost see the same grid there:\n\n![tiled_b.png](\/\/\/raw\/2e1\/z\/683f8.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/56\/beetle-era","title":"First time using Tiled with Unity","wayback_source":[]}