{"author_link":"\/users\/rodney-fan","author_name":"rodney fan","author_uid":"rodney-fan","comments":[],"epoch":1728534276,"event":"LD56","format":"md","ldjam_node_id":405498,"likes":5,"metadata":{"p_key":"208825","p_author":"rodney fan","p_authorkey":"1398532","p_urlkey":"447194","p_title":"Hey guys! To entice you to check it out, here is an art breakdown for the fish!","p_cat":"LDJam ","p_event":"LD56","p_time":"1728534276","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1398532","us_name":"rodney fan","us_username":"rodney-fan","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":398532,"body":"In our silly game \"A Fish-Based Game\" we tried to make it so we could generate a giant variety of fish \n\nWe do this in three ways with the first being the fish behavior system! \n\nThis system had 3 different fish triggers that activated based on certain conditions these were: idle, get hurt, tap on the glass, and lastly a proximity one that went unused. Then we had 5 different actions with randomized values that generated actions these were: panic, swim away from fish, swim towards fish, move in direction, and stop(which we cut from the final game) \n\nit was all made in unreal blueprints by @beadyeyes and this system was then also used to create the boss fishes that you fight in the game! it was great to not only have a system that generated fish for our game as well as breed it but the system was quite easy to use! In another timeline perhaps there would only be custom-designed fish in the pool!\n\nThese two fishes are used by the cheater Sarah and are meant to swim in a circle around the arena chasing each other!\n![66749 (1).gif](\/\/\/raw\/4c4\/16\/z\/68677.gif)\n\nAnd here are their behaviours!\n\n![Screenshot 2024-10-09 211446.jpg](\/\/\/raw\/4c4\/16\/z\/6867f.jpg)\n\n![Screenshot 2024-10-09 205857.jpg](\/\/\/raw\/4c4\/16\/z\/6867e.jpg)\n\nNext time I'll be posting about the other two systems that made our fishes more unique the blendshapes on and the gradient mapping! as well as some resources for others to learn them! since I was an artist\/designer on this I didn't get too much hands-on experience with the code for the behaviours!\n\nwith those next two systems, the possibilities of fish really are endless!","comments":0,"created":"2024-10-10T03:37:43Z","files":[],"files-timestamp":0,"id":405498,"love":5,"love-timestamp":"2024-10-10T11:40:52Z","meta":[],"modified":"2024-10-10T11:40:52Z","name":"Hey guys! To entice you to check it out, here is an art breakdown for the fish!","node-timestamp":"2024-10-10T04:31:08Z","parent":398921,"parents":[1,5,9,395186,398921],"path":"\/events\/ludum-dare\/56\/a-fish-based-game\/hey-guys-to-entice-you-to-check-it-out-here-is-an-art-breakdown-for-the-fish","published":"2024-10-10T04:24:36Z","scope":"public","slug":"hey-guys-to-entice-you-to-check-it-out-here-is-an-art-breakdown-for-the-fish","subsubtype":"","subtype":"","type":"post","version":1273646},"node_metadata":{"n_key":"405498","n_urlkey":"447194","n_parent":"398921","n_path":"\/events\/ludum-dare\/56\/a-fish-based-game\/hey-guys-to-entice-you-to-check-it-out-here-is-an-art-breakdown-for-the-fish","n_slug":"hey-guys-to-entice-you-to-check-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"398532","n_created":"1728531463","n_modified":"1728560452","n_version":"1273646","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/a-fish-based-game\/hey-guys-to-entice-you-to-check-it-out-here-is-an-art-breakdown-for-the-fish","text":"In our silly game \"A Fish-Based Game\" we tried to make it so we could generate a giant variety of fish \n\nWe do this in three ways with the first being the fish behavior system! \n\nThis system had 3 different fish triggers that activated based on certain conditions these were: idle, get hurt, tap on the glass, and lastly a proximity one that went unused. Then we had 5 different actions with randomized values that generated actions these were: panic, swim away from fish, swim towards fish, move in direction, and stop(which we cut from the final game) \n\nit was all made in unreal blueprints by @beadyeyes and this system was then also used to create the boss fishes that you fight in the game! it was great to not only have a system that generated fish for our game as well as breed it but the system was quite easy to use! In another timeline perhaps there would only be custom-designed fish in the pool!\n\nThese two fishes are used by the cheater Sarah and are meant to swim in a circle around the arena chasing each other!\n![66749 (1).gif](\/\/\/raw\/4c4\/16\/z\/68677.gif)\n\nAnd here are their behaviours!\n\n![Screenshot 2024-10-09 211446.jpg](\/\/\/raw\/4c4\/16\/z\/6867f.jpg)\n\n![Screenshot 2024-10-09 205857.jpg](\/\/\/raw\/4c4\/16\/z\/6867e.jpg)\n\nNext time I'll be posting about the other two systems that made our fishes more unique the blendshapes on and the gradient mapping! as well as some resources for others to learn them! since I was an artist\/designer on this I didn't get too much hands-on experience with the code for the behaviours!\n\nwith those next two systems, the possibilities of fish really are endless!","title":"Hey guys! To entice you to check it out, here is an art breakdown for the fish!","wayback_source":[]}