{"author_link":"\/users\/andreia","author_name":"Andreia","author_uid":"andreia","comments":[],"epoch":1728619069,"event":"LD56","format":"md","ldjam_node_id":405662,"likes":1,"metadata":{"p_key":"208925","p_author":"Andreia","p_authorkey":"1244156","p_urlkey":"447297","p_title":"Mon behind the scenes","p_cat":"LDJam ","p_event":"LD56","p_time":"1728619069","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1244156","us_name":"Andreia","us_username":"andreia","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":3,"author":244156,"body":"We weren't sure we would get the multiplayer part working in time for [Mon](https:\/\/ldjam.com\/events\/ludum-dare\/56\/mon-shared-pet-simulator), so we were making Mon more customizable in parallel in case that didn't work out and we needed to go more single player. \n\nHere's some of the customizations we were preparing (with the help of a godot tutorial for the ui :p)\n![Untitled_01 (1).gif](\/\/\/raw\/cb9\/b3\/z\/688d0.gif) \nAnd a resulting alternate version Mon :smile: \n![Untitled_02 (1).gif](\/\/\/raw\/cb9\/b3\/z\/688d1.gif)\n\nYou can play and rate it in the Ludum Dare page [Mon - Shared Pet Simulator](https:\/\/ldjam.com\/events\/ludum-dare\/56\/mon-shared-pet-simulator) :blush: ","comments":0,"created":"2024-10-11T03:43:37Z","files":[],"files-timestamp":0,"id":405662,"love":1,"love-timestamp":"2024-10-11T07:57:28Z","meta":[],"modified":"2024-10-11T07:57:28Z","name":"Mon behind the scenes","node-timestamp":"2024-10-11T04:00:27Z","parent":403375,"parents":[1,5,9,395186,403375],"path":"\/events\/ludum-dare\/56\/mon-shared-pet-simulator\/mon-behind-the-scenes","published":"2024-10-11T03:57:49Z","scope":"public","slug":"mon-behind-the-scenes","subsubtype":"","subtype":"","type":"post","version":1274606},"node_metadata":{"n_key":"405662","n_urlkey":"447297","n_parent":"403375","n_path":"\/events\/ludum-dare\/56\/mon-shared-pet-simulator\/mon-behind-the-scenes","n_slug":"mon-behind-the-scenes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"244156","n_created":"1728618217","n_modified":"1728633448","n_version":"1274606","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/mon-shared-pet-simulator\/mon-behind-the-scenes","text":"We weren't sure we would get the multiplayer part working in time for [Mon](https:\/\/ldjam.com\/events\/ludum-dare\/56\/mon-shared-pet-simulator), so we were making Mon more customizable in parallel in case that didn't work out and we needed to go more single player. \n\nHere's some of the customizations we were preparing (with the help of a godot tutorial for the ui :p)\n![Untitled_01 (1).gif](\/\/\/raw\/cb9\/b3\/z\/688d0.gif) \nAnd a resulting alternate version Mon :smile: \n![Untitled_02 (1).gif](\/\/\/raw\/cb9\/b3\/z\/688d1.gif)\n\nYou can play and rate it in the Ludum Dare page [Mon - Shared Pet Simulator](https:\/\/ldjam.com\/events\/ludum-dare\/56\/mon-shared-pet-simulator) :blush: ","title":"Mon behind the scenes","wayback_source":[]}