{"author_link":"\/users\/papabirb","author_name":"Papabirb","author_uid":"papabirb","comments":[],"epoch":1728660718,"event":"LD56","format":"md","ldjam_node_id":405739,"likes":7,"metadata":{"p_key":"208963","p_author":"Papabirb","p_authorkey":"1126880","p_urlkey":"447336","p_title":"engagement bait for funsies","p_cat":"LDJam ","p_event":"LD56","p_time":"1728660718","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1126880","us_name":"Papabirb","us_username":"papabirb","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":5,"author":126880,"body":"what's the weirdest bug you encountered mid-jam?\n\nmine was a floating point error being caused by awaiting an animation player's \"finished\" signal then setting a variable to true, neither of which had anything to do with the float getting effed up & each line being fine on its own. somehow, it was the combination of these lines that caused the issue, and I'm still trying to figure that one out :thinking:\n\nnot being able to use both of those lines left me forced to keep in a mild gameplay bug lol, so it's technically possible to get super OP :sweat_smile:","comments":5,"comments-timestamp":"2024-10-11T22:23:58Z","created":"2024-10-11T15:26:31Z","files":[],"files-timestamp":0,"id":405739,"love":7,"love-timestamp":"2024-10-11T18:44:39Z","meta":[],"modified":"2024-10-11T22:23:58Z","name":"engagement bait for funsies","node-timestamp":"2024-10-11T15:31:58Z","parent":395301,"parents":[1,5,9,395186,395301],"path":"\/events\/ludum-dare\/56\/widdle-werewolves\/engagement-bait-for-funsies","published":"2024-10-11T15:31:58Z","scope":"public","slug":"engagement-bait-for-funsies","subsubtype":"","subtype":"","type":"post","version":1274970},"node_metadata":{"n_key":"405739","n_urlkey":"447336","n_parent":"395301","n_path":"\/events\/ludum-dare\/56\/widdle-werewolves\/engagement-bait-for-funsies","n_slug":"engagement-bait-for-funsies","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"126880","n_created":"1728660391","n_modified":"1728685438","n_version":"1274970","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/widdle-werewolves\/engagement-bait-for-funsies","text":"what's the weirdest bug you encountered mid-jam?\n\nmine was a floating point error being caused by awaiting an animation player's \"finished\" signal then setting a variable to true, neither of which had anything to do with the float getting effed up & each line being fine on its own. somehow, it was the combination of these lines that caused the issue, and I'm still trying to figure that one out :thinking:\n\nnot being able to use both of those lines left me forced to keep in a mild gameplay bug lol, so it's technically possible to get super OP :sweat_smile:","title":"engagement bait for funsies","wayback_source":[]}