{"author_link":"\/users\/rhewid","author_name":"rhewid","author_uid":"rhewid","comments":[],"epoch":1728692781,"event":"LD56","format":"md","ldjam_node_id":405785,"likes":2,"metadata":{"p_key":"208997","p_author":"rhewid","p_authorkey":"1074672","p_urlkey":"447370","p_title":"No, my creatures! The post LD version","p_cat":"LDJam ","p_event":"LD56","p_time":"1728692781","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1074672","us_name":"rhewid","us_username":"rhewid","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":7,"author":74672,"body":"Hello there! Thank you all for the great feedback. I released a post LD version on my itch.io. You can still play the compo version as Desktop version. Would love the feedback.\n\nA couple of changes introduced based on feedback:\n\n- less dark\n- dash\/evade is not coupled to where the mouse is pointing.\n- readability of stats comparison\n- the guns feel better\n- chests have random weapons that feel good\n- improved visuals\n- show correct wave\n- damage taken visualizer is now better on the eyes\n- when you clear a room you get a visual cue \n- adjustment of difficulty\n- spikes are now bigger and better to see\n- less unfair placed spikes\n- teleports are now always located on the top center after a wave completes\n- new textbox for better readability\n- bugfixes\n\nNow go rescue your creatures!!\n![7.png](\/\/\/raw\/0b3\/21\/z\/68a5e.png)\n\nhttps:\/\/rhewid.itch.io\/no-my-creatures","comments":0,"created":"2024-10-12T00:20:40Z","files":[],"files-timestamp":0,"id":405785,"love":2,"love-timestamp":"2024-10-12T09:17:11Z","meta":[],"modified":"2024-10-12T09:17:11Z","name":"No, my creatures! The post LD version","node-timestamp":"2024-10-12T00:26:21Z","parent":398170,"parents":[1,5,9,395186,398170],"path":"\/events\/ludum-dare\/56\/no-my-creatures\/no-my-creatures-the-post-ld-version","published":"2024-10-12T00:26:21Z","scope":"public","slug":"no-my-creatures-the-post-ld-version","subsubtype":"","subtype":"","type":"post","version":1275257},"node_metadata":{"n_key":"405785","n_urlkey":"447370","n_parent":"398170","n_path":"\/events\/ludum-dare\/56\/no-my-creatures\/no-my-creatures-the-post-ld-version","n_slug":"no-my-creatures-the-post-ld-vers","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"74672","n_created":"1728692440","n_modified":"1728724631","n_version":"1275257","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/no-my-creatures\/no-my-creatures-the-post-ld-version","text":"Hello there! Thank you all for the great feedback. I released a post LD version on my itch.io. You can still play the compo version as Desktop version. Would love the feedback.\n\nA couple of changes introduced based on feedback:\n\n- less dark\n- dash\/evade is not coupled to where the mouse is pointing.\n- readability of stats comparison\n- the guns feel better\n- chests have random weapons that feel good\n- improved visuals\n- show correct wave\n- damage taken visualizer is now better on the eyes\n- when you clear a room you get a visual cue \n- adjustment of difficulty\n- spikes are now bigger and better to see\n- less unfair placed spikes\n- teleports are now always located on the top center after a wave completes\n- new textbox for better readability\n- bugfixes\n\nNow go rescue your creatures!!\n![7.png](\/\/\/raw\/0b3\/21\/z\/68a5e.png)\n\nhttps:\/\/rhewid.itch.io\/no-my-creatures","title":"No, my creatures! The post LD version","wayback_source":[]}