{"author_name":"Thought Reactor","cat":"LD #32","comments":[],"epoch":1429149360,"likes":0,"metadata":{"p_key":"20904","p_author":"Thought Reactor","p_authorkey":"504504","p_urlkey":"56246","p_title":"Thought Reactor is in!","p_cat":"LD #32","p_event":"LD32","p_time":"1429149360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504504","us_name":"Thought Reactor","us_username":"Thought Reactor","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>This time around we will be teaming up for the 72 hour jam. This is our fifth LD and its time to get hyped! Last LD, we had a successful compo entry and for LD32 we&#8217;re going to leverage the whole team instead if flying solo.<\/p>\n <p>Having completed two LDs now, one jam and one compo, we&#8217;re beginning to get the hang of the best practices. Our goal with this LD is to maximize our team workflow by utilizing version control and task oriented strategies.<\/p>\n <p>We are using some new tools this time:<\/p>\n <ul>\n <li>Unity 5: we have stuck with Construct 2 in the past but are hoping Unity&#8217;s workflow will make teaming up easier than with C2<\/li>\n <li>Tiled: if we decide on a 2D game<\/li>\n <li>Blender: if it&#8217;s a 3D game<\/li>\n <li>Photoshop CC: a given<\/li>\n <li>FL Studio 11: would love to record some electric guitar &#8211; time permitting<\/li>\n <li>Bfxr: because it&#8217;s awesome<\/li>\n <li>SourceTree: for Git version control<\/li>\n <li>OBS: streaming this puppy live @ http:\/\/twitch.tv\/thoughtreactor<\/li>\n <\/ul>\n <p>Good luck to all the jammers! Have fun, learn new things and don&#8217;t forget to play games!<\/p>","time":"April 15th, 2015 8:56 pm","title":"Thought Reactor is in!"}