{"author_link":"\/users\/surfa","author_name":"Surfa","author_uid":"surfa","comments":[],"epoch":1728767708,"event":"LD56","format":"md","ldjam_node_id":405890,"likes":2,"metadata":{"p_key":"209061","p_author":"Surfa","p_authorkey":"1263407","p_urlkey":"447434","p_title":"Behind the Scenes on Hairdivers","p_cat":"LDJam ","p_event":"LD56","p_time":"1728767708","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1263407","us_name":"Surfa","us_username":"surfa","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":3,"author":263407,"body":"When creating our entry we decided to do a mix of 3D elements as well as 2D sprite work. Whilst it didn't create the most coherent end product, it does make it unique. \n\nFor the weapons, I 3d modelled a really rough version of the weapons before rendering out shrunk down (pixel count) version of all 8 directions for aiming. This allowed for rapid re-rendering if we didn't like the look of certain renders (different angles for example) or wanted to change the colours. However in hindsight I wish I hadn't rushed so much and spent time creating a full lighting rig to ensure consistency. \n\n![hairdivers_weapons.png](\/\/\/raw\/fe4\/04\/z\/68b7d.png)\n\nWe also have part of our intro cutscene pre-rendered. If that sounds interesting check out HAIRDIVERS at: https:\/\/ldjam.com\/events\/ludum-dare\/56\/hairdivers","comments":1,"comments-timestamp":"2024-10-12T22:20:26Z","created":"2024-10-12T21:08:17Z","files":[],"files-timestamp":0,"id":405890,"love":2,"love-timestamp":"2024-10-12T22:20:14Z","meta":[],"modified":"2024-10-12T22:20:26Z","name":"Behind the Scenes on Hairdivers","node-timestamp":"2024-10-12T21:30:34Z","parent":396047,"parents":[1,5,9,395186,396047],"path":"\/events\/ludum-dare\/56\/hairdivers\/behind-the-scenes-on-hairdivers","published":"2024-10-12T21:15:08Z","scope":"public","slug":"behind-the-scenes-on-hairdivers","subsubtype":"","subtype":"","type":"post","version":1275856},"node_metadata":{"n_key":"405890","n_urlkey":"447434","n_parent":"396047","n_path":"\/events\/ludum-dare\/56\/hairdivers\/behind-the-scenes-on-hairdivers","n_slug":"behind-the-scenes-on-hairdivers","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"263407","n_created":"1728767297","n_modified":"1728771626","n_version":"1275856","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/hairdivers\/behind-the-scenes-on-hairdivers","text":"When creating our entry we decided to do a mix of 3D elements as well as 2D sprite work. Whilst it didn't create the most coherent end product, it does make it unique. \n\nFor the weapons, I 3d modelled a really rough version of the weapons before rendering out shrunk down (pixel count) version of all 8 directions for aiming. This allowed for rapid re-rendering if we didn't like the look of certain renders (different angles for example) or wanted to change the colours. However in hindsight I wish I hadn't rushed so much and spent time creating a full lighting rig to ensure consistency. \n\n![hairdivers_weapons.png](\/\/\/raw\/fe4\/04\/z\/68b7d.png)\n\nWe also have part of our intro cutscene pre-rendered. If that sounds interesting check out HAIRDIVERS at: https:\/\/ldjam.com\/events\/ludum-dare\/56\/hairdivers","title":"Behind the Scenes on Hairdivers","wayback_source":[]}