{"author_link":"\/users\/coltonphillips","author_name":"coltonphillips","author_uid":"coltonphillips","comments":[],"epoch":1728771900,"event":"LD56","format":"md","ldjam_node_id":405898,"likes":0,"metadata":{"p_key":"209066","p_author":"coltonphillips","p_authorkey":"1298196","p_urlkey":"447439","p_title":"Making my puzzle game easier to read","p_cat":"LDJam ","p_event":"LD56","p_time":"1728771900","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1298196","us_name":"coltonphillips","us_username":"coltonphillips","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":298196,"body":"# Got underscore hints into my terminal game (Rust)\n\n\nThe problem was, it was very difficult to determine how many characters to guess, but now it's clearly indicated.\n![Untitled.png](\/\/\/raw\/4dc\/84\/z\/68b9b.png)\n\nI used a simple little algorithm to get it to format it just the way I wanted! With rust, it was fairly easy to build out\nmy intent, using psuedocode first, and then translate that into imperative statements, blocked into functional code.\n![buntitled.png](\/\/\/raw\/4dc\/84\/z\/68b9f.png)\n\nedit: oops im still calling the whitespace asterisks in one spot XD","comments":0,"created":"2024-10-12T22:20:47Z","files":[],"files-timestamp":0,"id":405898,"love":0,"meta":[],"modified":"2024-10-12T22:26:58Z","name":"Making my puzzle game easier to read","node-timestamp":"2024-10-12T22:26:58Z","parent":401548,"parents":[1,5,9,395186,401548],"path":"\/events\/ludum-dare\/56\/tiny-creature-support-group\/making-my-puzzle-game-easier-to-read","published":"2024-10-12T22:25:00Z","scope":"public","slug":"making-my-puzzle-game-easier-to-read","subsubtype":"","subtype":"","type":"post","version":1275907},"node_metadata":{"n_key":"405898","n_urlkey":"447439","n_parent":"401548","n_path":"\/events\/ludum-dare\/56\/tiny-creature-support-group\/making-my-puzzle-game-easier-to-read","n_slug":"making-my-puzzle-game-easier-to-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"298196","n_created":"1728771647","n_modified":"1728772018","n_version":"1275907","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/tiny-creature-support-group\/making-my-puzzle-game-easier-to-read","text":"# Got underscore hints into my terminal game (Rust)\n\n\nThe problem was, it was very difficult to determine how many characters to guess, but now it's clearly indicated.\n![Untitled.png](\/\/\/raw\/4dc\/84\/z\/68b9b.png)\n\nI used a simple little algorithm to get it to format it just the way I wanted! With rust, it was fairly easy to build out\nmy intent, using psuedocode first, and then translate that into imperative statements, blocked into functional code.\n![buntitled.png](\/\/\/raw\/4dc\/84\/z\/68b9f.png)\n\nedit: oops im still calling the whitespace asterisks in one spot XD","title":"Making my puzzle game easier to read","wayback_source":[]}