{"author_link":"\/users\/tetracold","author_name":"Tetracold","author_uid":"tetracold","comments":[],"epoch":1728853568,"event":"LD56","format":"md","ldjam_node_id":405984,"likes":5,"metadata":{"p_key":"209123","p_author":"Tetracold","p_authorkey":"1373835","p_urlkey":"447496","p_title":"Our game's paper artstyle","p_cat":"LDJam ","p_event":"LD56","p_time":"1728853568","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1373835","us_name":"Tetracold","us_username":"tetracold","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":373835,"body":"In this game everything is made out of paper or some other type of material. We thought it would be a fun to go for a collage type of aesthetic this time. With some digital art, layer effects, and digital editing to get the textures, I managed to get the look I was looking for. \n\nMy goal is to always approach a different artstyle for each game I make\n\nSome concept stuff:\n\n![image (25).png](\/\/\/raw\/b44\/b5\/z\/68c91.png)\n\n![image (24).png](\/\/\/raw\/b44\/b5\/z\/68c90.png)\n\nVarious assets:\n\n![enemies post.png](\/\/\/raw\/b44\/b5\/z\/68c93.png)\n\n![Objects resize.png](\/\/\/raw\/b44\/b5\/z\/68c94.png)\n\nScreenshots\n\n![Screenshot 5.png](\/\/\/raw\/b44\/b5\/z\/68c98.png)\n\n![Screenshot 4.png](\/\/\/raw\/b44\/b5\/z\/68c97.png)\n\n![Screenshot 6.png](\/\/\/raw\/b44\/b5\/z\/68c99.png)\n\nIf you haven't tried it yet you should check it out! https:\/\/ldjam.com\/events\/ludum-dare\/56\/small-problems-to-grapple-with","comments":3,"comments-timestamp":"2024-10-14T07:28:38Z","created":"2024-10-13T20:31:45Z","files":[],"files-timestamp":0,"id":405984,"love":5,"love-timestamp":"2024-10-14T08:02:27Z","meta":[],"modified":"2024-10-14T08:02:27Z","name":"Our game's paper artstyle","node-timestamp":"2024-10-13T21:06:37Z","parent":395790,"parents":[1,5,9,395186,395790],"path":"\/events\/ludum-dare\/56\/small-problems-to-grapple-with\/our-games-paper-artstyle","published":"2024-10-13T21:06:08Z","scope":"public","slug":"our-games-paper-artstyle","subsubtype":"","subtype":"","type":"post","version":1276329},"node_metadata":{"n_key":"405984","n_urlkey":"447496","n_parent":"395790","n_path":"\/events\/ludum-dare\/56\/small-problems-to-grapple-with\/our-games-paper-artstyle","n_slug":"our-games-paper-artstyle","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"373835","n_created":"1728851505","n_modified":"1728892947","n_version":"1276329","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/small-problems-to-grapple-with\/our-games-paper-artstyle","text":"In this game everything is made out of paper or some other type of material. We thought it would be a fun to go for a collage type of aesthetic this time. With some digital art, layer effects, and digital editing to get the textures, I managed to get the look I was looking for. \n\nMy goal is to always approach a different artstyle for each game I make\n\nSome concept stuff:\n\n![image (25).png](\/\/\/raw\/b44\/b5\/z\/68c91.png)\n\n![image (24).png](\/\/\/raw\/b44\/b5\/z\/68c90.png)\n\nVarious assets:\n\n![enemies post.png](\/\/\/raw\/b44\/b5\/z\/68c93.png)\n\n![Objects resize.png](\/\/\/raw\/b44\/b5\/z\/68c94.png)\n\nScreenshots\n\n![Screenshot 5.png](\/\/\/raw\/b44\/b5\/z\/68c98.png)\n\n![Screenshot 4.png](\/\/\/raw\/b44\/b5\/z\/68c97.png)\n\n![Screenshot 6.png](\/\/\/raw\/b44\/b5\/z\/68c99.png)\n\nIf you haven't tried it yet you should check it out! https:\/\/ldjam.com\/events\/ludum-dare\/56\/small-problems-to-grapple-with","title":"Our game's paper artstyle","wayback_source":[]}