Tiny Adventure postjam devlog 01
Hi everyone :)
Just started this week end to work on a post version of my game Tiny adventure :
Devlog 1
What would a zelda like be without push and grab mechanics?
I didn't have time to do it during jam, so I decided to start with this.
This first version highlights the next steps :
* Manage layer in order to avoid sprite overlapping.
* Add action of launching wearing objects.