Tiny Adventure postjam devlog 01

Hi everyone :)

Just started this week end to work on a post version of my game Tiny adventure :

LD_presentation.png

Devlog 1

What would a zelda like be without push and grab mechanics?
I didn't have time to do it during jam, so I decided to start with this.

Animation.gif
This first version highlights the next steps :
* Manage layer in order to avoid sprite overlapping.
* Add action of launching wearing objects.