{"author_name":"plams","cat":"LD #32","comments":[],"epoch":1429134840,"likes":1,"metadata":{"p_key":"20920","p_author":"plams","p_authorkey":"3099","p_urlkey":"56262","p_title":"I am in I guess!","p_cat":"LD #32","p_event":"LD32","p_time":"1429134840","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3099","us_name":"plams","us_username":"plams","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I&#8217;m scrambling to put together a stub written in C &#8211; a codebase I can compile to Linux, Win32 and OS X. It&#8217;s currently capable of building Linux and Win32 binaries from Linux, and I mostly know how to expand it to OS X (I&#8217;d build it natively, I wouldn&#8217;t know how to do it from Linux). You can check the progress here: <a href=\"https:\/\/github.com\/sqaxomonophonen\/cross-stub\">https:\/\/github.com\/sqaxomonophonen\/cross-stub<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss.png\"><img class=\" size-medium wp-image-439412 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-300x169.png\" alt=\"ss\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/ss-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I might chicken out and use <a href=\"https:\/\/love2d.org\/\">L\u00d6VE<\/a> like I did in <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-19\/?action=preview&amp;uid=3099\">LD19<\/a>. Or Unity. Or something else. I really like developing in C, but 48h gamedev in C might just be suicide <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 15th, 2015 4:54 pm","title":"I am in I guess!"}