{"author_link":"\/users\/dis0rder","author_name":"Dis0rder","author_uid":"dis0rder","comments":[],"epoch":1729180083,"event":"LD56","format":"md","ldjam_node_id":406173,"likes":7,"metadata":{"p_key":"209247","p_author":"Dis0rder","p_authorkey":"1011342","p_urlkey":"447622","p_title":"A peek under the hood and some messy concepts","p_cat":"LDJam ","p_event":"LD56","p_time":"1729180083","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1011342","us_name":"Dis0rder","us_username":"dis0rder","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":8,"author":11342,"body":"This is how my [game](https:\/\/ldjam.com\/events\/ludum-dare\/56\/peculiar-pickings) looks like in the editor.\n\nThough it's been only a bit more than a week since I last touched it, I probably would need some time to make sense of the project myself :sweat_smile:\n\nWhen I'm developing I usually go to a weird creative trance and might forget how I implemented some of the stuff. But I guess that's not entirely unheard of the bigger the project-tree is.\n\n![Editor1.gif](\/\/\/raw\/e4c\/2\/z\/68ebd.gif)\n\n![Events2b.gif](\/\/\/raw\/e4c\/2\/z\/68ebe.gif)\n\nThe [source](https:\/\/files.jam.host\/uploads\/$396133\/LD56_SOURCE_MFA.zip) is available for any Fusion-developer daring enough to take a look at that horrible mess!\n\n---\n\nAnd here's the concepts I made during COMPO when planning the game.\n\nThe first one I drew very early on. I planned the character to have an extendable limb as well as a full body, but the floating hand was more practical choice.\n\n![IMG_20241005_031338.jpg](\/\/\/raw\/e4c\/2\/z\/654ad.jpg)\n\n![output.gif](\/\/\/raw\/e4c\/2\/z\/654e3.gif)\n\n![kihvi2.gif](\/\/\/raw\/e4c\/2\/z\/65528.gif)\n\n![srpout_concept.png](\/\/\/raw\/e4c\/2\/z\/67baa.png) \n\n![Concept_Small.jpg](\/\/\/raw\/e4c\/2\/z\/686b5.jpg)\n\nHopefully I'll find the time and energy to develop the game further. I didn't have time to finish the \"sprouting-mechanic\" pictured in the concepts.\n\nThe creatures do start sprouting but they don't produce a flower that the player could eat.\n\nThe game is also missing a goal\/finish-states so as of now it's essentially a playground\/sandbox.\n\n![concept.png](\/\/\/raw\/e4c\/2\/z\/68ebc.png)\n\nHad bigger plans for the music-player\/HUD so it would affect the gameplay-attributes in different ways.\n\n(and speaking of that; for anyone interested I made an in-depth [write-up](https:\/\/ldjam.com\/events\/ludum-dare\/56\/peculiar-pickings\/some-ramblin-about-audio\/) about audio-production earlier.\n\n![hud2.gif](\/\/\/raw\/e4c\/2\/z\/67c32.gif)\n\n[![gameplay_b.gif](\/\/\/raw\/e4c\/2\/z\/686b9.gif)](https:\/\/dis0rder.itch.io\/peculiar-pickings)\n\nKeeping my hopes up that there'll be a post-jam version and\/or updates at some point.\n\nBut don't be holding your breath, tho!\n\n:maple_leaf: :fallen_leaf: ","comments":1,"comments-timestamp":"2024-10-17T15:57:18Z","created":"2024-10-17T15:04:11Z","files":[],"files-timestamp":0,"id":406173,"love":7,"love-timestamp":"2025-04-02T19:07:03Z","meta":[],"modified":"2025-04-02T19:07:03Z","name":"A peek under the hood and some messy concepts","node-timestamp":"2024-10-17T15:55:50Z","parent":396133,"parents":[1,5,9,395186,396133],"path":"\/events\/ludum-dare\/56\/peculiar-pickings\/a-peek-under-the-hood-and-some-messy-concepts","published":"2024-10-17T15:48:03Z","scope":"public","slug":"a-peek-under-the-hood-and-some-messy-concepts","subsubtype":"","subtype":"","type":"post","version":1277306},"node_metadata":{"n_key":"406173","n_urlkey":"447622","n_parent":"396133","n_path":"\/events\/ludum-dare\/56\/peculiar-pickings\/a-peek-under-the-hood-and-some-messy-concepts","n_slug":"a-peek-under-the-hood-and-some-m","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11342","n_created":"1729177451","n_modified":"1743620823","n_version":"1277306","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/peculiar-pickings\/a-peek-under-the-hood-and-some-messy-concepts","text":"This is how my [game](https:\/\/ldjam.com\/events\/ludum-dare\/56\/peculiar-pickings) looks like in the editor.\n\nThough it's been only a bit more than a week since I last touched it, I probably would need some time to make sense of the project myself :sweat_smile:\n\nWhen I'm developing I usually go to a weird creative trance and might forget how I implemented some of the stuff. But I guess that's not entirely unheard of the bigger the project-tree is.\n\n![Editor1.gif](\/\/\/raw\/e4c\/2\/z\/68ebd.gif)\n\n![Events2b.gif](\/\/\/raw\/e4c\/2\/z\/68ebe.gif)\n\nThe [source](https:\/\/files.jam.host\/uploads\/$396133\/LD56_SOURCE_MFA.zip) is available for any Fusion-developer daring enough to take a look at that horrible mess!\n\n---\n\nAnd here's the concepts I made during COMPO when planning the game.\n\nThe first one I drew very early on. I planned the character to have an extendable limb as well as a full body, but the floating hand was more practical choice.\n\n![IMG_20241005_031338.jpg](\/\/\/raw\/e4c\/2\/z\/654ad.jpg)\n\n![output.gif](\/\/\/raw\/e4c\/2\/z\/654e3.gif)\n\n![kihvi2.gif](\/\/\/raw\/e4c\/2\/z\/65528.gif)\n\n![srpout_concept.png](\/\/\/raw\/e4c\/2\/z\/67baa.png) \n\n![Concept_Small.jpg](\/\/\/raw\/e4c\/2\/z\/686b5.jpg)\n\nHopefully I'll find the time and energy to develop the game further. I didn't have time to finish the \"sprouting-mechanic\" pictured in the concepts.\n\nThe creatures do start sprouting but they don't produce a flower that the player could eat.\n\nThe game is also missing a goal\/finish-states so as of now it's essentially a playground\/sandbox.\n\n![concept.png](\/\/\/raw\/e4c\/2\/z\/68ebc.png)\n\nHad bigger plans for the music-player\/HUD so it would affect the gameplay-attributes in different ways.\n\n(and speaking of that; for anyone interested I made an in-depth [write-up](https:\/\/ldjam.com\/events\/ludum-dare\/56\/peculiar-pickings\/some-ramblin-about-audio\/) about audio-production earlier.\n\n![hud2.gif](\/\/\/raw\/e4c\/2\/z\/67c32.gif)\n\n[![gameplay_b.gif](\/\/\/raw\/e4c\/2\/z\/686b9.gif)](https:\/\/dis0rder.itch.io\/peculiar-pickings)\n\nKeeping my hopes up that there'll be a post-jam version and\/or updates at some point.\n\nBut don't be holding your breath, tho!\n\n:maple_leaf: :fallen_leaf: ","title":"A peek under the hood and some messy concepts","wayback_source":[]}