{"author_name":"Horsed","cat":"LD #32","comments":[{"author_name":"","time":"April 15, 2015 6:01 pm","epoch":1429138860,"text":"Can I ask where you got your profile picture? I see so many that look like it. I don&#8217;t want one, I&#8217;m just curious!","spam":"N"}],"epoch":1429130880,"likes":2,"metadata":{"p_key":"20926","p_author":"Horsed","p_authorkey":"49897","p_urlkey":"56268","p_title":"I\u2018m in so badly","p_cat":"LD #32","p_event":"LD32","p_time":"1429130880","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"49897","us_name":"Horsed","us_username":"horsed","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I will even take off monday. Missed the last LD but I was so impressed by a lot of games coming out of it, that I just want to give it a try. My expectations are low, though. I just want to finish something in 2 days and reflect on it. Finding the right scope might be the hardest part for me.<\/p>\n <p>I did stuff with PhaserJS and LibGDX and although I really enjoy messing around on rather low levels and iterating over toolkits, it\u2018s time for an engine now. I chose Unity for its huge amount of docs and tutorials and what I saw until now, was totally fun to use (except for the weird naming conventions of its scripting API).<\/p>\n <p><strong>Tools:\u00a0<\/strong>Unity, Sublime Text 3, Sunvox, Audacity, Inkscape, Paint.Net<\/p>\n <p>Have fun! I\u2018m looking forward to a ton of good games to play <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 15th, 2015 3:48 pm","title":"I\u2018m in so badly"}