Turn-based Snake
So my game is not very flashy, I didn't have time to work on the visuals much, so it's quite clunky and ugly. But the theme made me think of a game idea that I've had for quite a while. What if snake was turn-based? So instead of quick reflexes, it's more about important decision making, and you could potentially have more going on on the screen because you have time to think through your moves.
So anyway, I tried it here, but ended up making it a bit more frantic than a methodical turn-based game. The actual gameplay is still turn-based, but your actions on the bottom influence a real-time battle happening at the top.
If this sounds interesting to you at all, please give my game a try, it's playable in the browser, and it doesn't waste your time at all. Maybe next time I'll go all-in on a truly turn-based snake game, I still think it could be a fun idea.
Thanks!
https://ldjam.com/events/ludum-dare/56/snant
