{"author_link":"\/users\/she-wrote","author_name":"She Wrote","author_uid":"she-wrote","comments":[],"epoch":1729800878,"event":"LD56","format":"md","ldjam_node_id":406399,"likes":1,"metadata":{"p_key":"209407","p_author":"She Wrote","p_authorkey":"1234926","p_urlkey":"447782","p_title":"Version 1.32 is out: NOW NO LONGER BORING!!","p_cat":"LDJam ","p_event":"LD56","p_time":"1729800878","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1234926","us_name":"She Wrote","us_username":"she-wrote","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":4,"author":234926,"body":"![qa3eg35gqhw45.png](\/\/\/raw\/ea5\/93\/z\/690c3.png)\n\nHIII!!! I finally updated my game again! Now the mouse sprite tutorial is not hideous like before. One of the reasons it took so long was that I was trying to create music for the game; it was really frustrating. I clearly need to learn more about it! In the end, I added a royalty-free track called Ethereal Vistas by Denys Brodovskyi. It fits well enough, and I'm happy with it, hopefully, it\u2019s just a placeholder for when I get better at creating music. The YouTube link to the music and the website where I downloaded it are below.\n\nI finally finished adding all the practical controls I wanted to the game. Since it is a mouse-only game ...and there are only three buttons on a mouse, practically every combination of buttons was used, lol! The controls are just hard enough that I think no one is going to use them except hardcore fans of mine ~~...that don\u2019t exist lol~~\n\nAnyway, now that I'm happy with the controls, I will try to focus on the battles and enemies. I've received a lot of feedback from people wanting more power-ups, and they might come up in the next update. I want to add more creativity-stimulating elements that mix with the battles, maybe a pixel power based on the amount and placement of pixels ...I\u2019m still brainstorming.\n\nWhat I do know is that I will make the game endless and add randomly generated enemies. The game will restart if you run out of pixels. I want the player to feel like it\u2019s not a one-time game; I want replayability. I've been working a little bit, and it should come out in the next update.\n\nhttps:\/\/www.youtube.com\/watch?v=KeKYZjfrQ0A\n\nhttps:\/\/pixabay.com\/music\/beats-ethereal-vistas-191254\/\n\n## Demonstration of all the new controls:\n\n![qt34gq45g.gif](\/\/\/raw\/ea5\/93\/z\/6912f.gif)\n\n## Changes:\n\n1.32 - Music ...not mine though\n\n1.32 - A new control to make the monster run\n\n1.32 - Now you have a chance of losing black pixels with each enemy attack or contact\n\n1.32 - New controls to practically pick up attached pixels\n\n1.32 - Additional sounds AND THE BEST POPPING SOUND EVER!!!!!!!\n\n1.32 - Changed the mouse tutorial, and it is on screen until you use all controls possible\n\n1.32 - Now the game restarts instead of ending\n\n1.32 - All enemies now have bullet path indication and weak point indication, and colors were added to them\n\n1.32 - Monster's hitbox was polished\n\n1.32 - You can hold the middle mouse button to pick all your black pixels at once\n\n1.32 - Fixed a few bugs\n\n```\n\n## This is a windows only game:\n\n# [Version 1.32: NOW NO LONGER BORING!!](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_1.32.zip) ~ \n## [Compo Version](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_COMPO_BUGFIXES___.zip) ~ [Itch.io](https:\/\/shewrote.itch.io\/moldablemonsterofmine) ~ [Game Page](https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine) ~\n\n### NEXT UPDATE: More enemies, randomized enemies, and the game will be endless!!\n","comments":0,"created":"2024-10-24T18:37:05Z","files":[],"files-timestamp":0,"id":406399,"love":1,"love-timestamp":"2024-10-24T21:13:56Z","meta":[],"modified":"2024-10-24T21:13:56Z","name":"Version 1.32 is out: NOW NO LONGER BORING!!","node-timestamp":"2024-10-24T20:26:55Z","parent":395572,"parents":[1,5,9,395186,395572],"path":"\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-32-is-out-now-not-boring-at-all","published":"2024-10-24T20:14:38Z","scope":"public","slug":"version-1-32-is-out-now-not-boring-at-all","subsubtype":"","subtype":"","type":"post","version":1278511},"node_metadata":{"n_key":"406399","n_urlkey":"447782","n_parent":"395572","n_path":"\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-32-is-out-now-not-boring-at-all","n_slug":"version-1-32-is-out-now-not-bori","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"234926","n_created":"1729795025","n_modified":"1729804436","n_version":"1278511","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine\/version-1-32-is-out-now-not-boring-at-all","text":"![qa3eg35gqhw45.png](\/\/\/raw\/ea5\/93\/z\/690c3.png)\n\nHIII!!! I finally updated my game again! Now the mouse sprite tutorial is not hideous like before. One of the reasons it took so long was that I was trying to create music for the game; it was really frustrating. I clearly need to learn more about it! In the end, I added a royalty-free track called Ethereal Vistas by Denys Brodovskyi. It fits well enough, and I'm happy with it, hopefully, it\u2019s just a placeholder for when I get better at creating music. The YouTube link to the music and the website where I downloaded it are below.\n\nI finally finished adding all the practical controls I wanted to the game. Since it is a mouse-only game ...and there are only three buttons on a mouse, practically every combination of buttons was used, lol! The controls are just hard enough that I think no one is going to use them except hardcore fans of mine ~~...that don\u2019t exist lol~~\n\nAnyway, now that I'm happy with the controls, I will try to focus on the battles and enemies. I've received a lot of feedback from people wanting more power-ups, and they might come up in the next update. I want to add more creativity-stimulating elements that mix with the battles, maybe a pixel power based on the amount and placement of pixels ...I\u2019m still brainstorming.\n\nWhat I do know is that I will make the game endless and add randomly generated enemies. The game will restart if you run out of pixels. I want the player to feel like it\u2019s not a one-time game; I want replayability. I've been working a little bit, and it should come out in the next update.\n\nhttps:\/\/www.youtube.com\/watch?v=KeKYZjfrQ0A\n\nhttps:\/\/pixabay.com\/music\/beats-ethereal-vistas-191254\/\n\n## Demonstration of all the new controls:\n\n![qt34gq45g.gif](\/\/\/raw\/ea5\/93\/z\/6912f.gif)\n\n## Changes:\n\n1.32 - Music ...not mine though\n\n1.32 - A new control to make the monster run\n\n1.32 - Now you have a chance of losing black pixels with each enemy attack or contact\n\n1.32 - New controls to practically pick up attached pixels\n\n1.32 - Additional sounds AND THE BEST POPPING SOUND EVER!!!!!!!\n\n1.32 - Changed the mouse tutorial, and it is on screen until you use all controls possible\n\n1.32 - Now the game restarts instead of ending\n\n1.32 - All enemies now have bullet path indication and weak point indication, and colors were added to them\n\n1.32 - Monster's hitbox was polished\n\n1.32 - You can hold the middle mouse button to pick all your black pixels at once\n\n1.32 - Fixed a few bugs\n\n```\n\n## This is a windows only game:\n\n# [Version 1.32: NOW NO LONGER BORING!!](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_1.32.zip) ~ \n## [Compo Version](https:\/\/files.jam.host\/uploads\/$395572\/Moldable_Monster_of_Mine_COMPO_BUGFIXES___.zip) ~ [Itch.io](https:\/\/shewrote.itch.io\/moldablemonsterofmine) ~ [Game Page](https:\/\/ldjam.com\/events\/ludum-dare\/56\/moldablemonsterofmine) ~\n\n### NEXT UPDATE: More enemies, randomized enemies, and the game will be endless!!\n","title":"Version 1.32 is out: NOW NO LONGER BORING!!","wayback_source":[]}