{"author_link":"\/users\/sasa-2010","author_name":"Sasa_2010","author_uid":"sasa-2010","comments":[],"epoch":1729876613,"event":"LD56","format":"md","ldjam_node_id":406461,"likes":1,"metadata":{"p_key":"209442","p_author":"Sasa_2010","p_authorkey":"1398731","p_urlkey":"447818","p_title":"Fearless For Fears - The Game Of Ludum Dare 56","p_cat":"LDJam ","p_event":"LD56","p_time":"1729876613","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1398731","us_name":"Sasa_2010","us_username":"sasa-2010","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD56","removed_author":false},"_superparent":395186,"_trust":1,"author":398731,"body":"Hello everyone! We have made the game \"Ferless For Fears\". Yes, this is our first Ludum. But we think that the game isn't so bad. \n\nNOW A LITTLE BIT ABOUT THE GAME:\nWe'we thought much about the idea about the game. And we wanted to do a little bit more but we didn'y have time :( . We aren't used to time limits.\nInstruction:\nW - go up.\nA - go left. \nS - go down.\nD - go right.\nDuble shift - sprint. \nThan when you enter the game you are greeted by this kind of menu:\n![Screenshot 2024-10-25 183230.png](\/\/\/raw\/b85\/16\/z\/69192.png)\nIf you tap on any buyyton you will see a window like this (this button is settings' button):\n![Screenshot 2024-10-25 183257.png](\/\/\/raw\/b85\/16\/z\/69193.png)\n(Sorry because of your lack of time languages don't work :(  )\nWhen you click on button \"play\" you will be shown the backstory (here it is):\n![Screenshot 2024-10-25 185853.png](\/\/\/raw\/b85\/16\/z\/69197.png)\nNext slide:\n![Screenshot 2024-10-25 185641.png](\/\/\/raw\/b85\/16\/z\/69198.png)\nAnd the last one:\n![Screenshot 2024-10-25 185650.png](\/\/\/raw\/b85\/16\/z\/69199.png)\nThan when you click on \"continue\" you will appear at the location with boss called Ursa. Here's how it looks:\n![Screenshot 2024-10-25 183516.png](\/\/\/raw\/b85\/16\/z\/6919a.png)\nHere is some guiide about the gameplay. If you start to play you will see this panel with skills:\n![Screenshot 2024-10-25 190525.png](\/\/\/raw\/b85\/16\/z\/6919b.png)\n1 - Explosion of suffering - This skill appears under boss. It reduces 1% of boss HP and has a 4-second cooldown. (Of course every skill has its own cooldown to make the game harder :) )\n2 - Vortex of undefeated - This skill goes from you to boss. It reduces about 7% of boss HP and has a 14-seconds cooldown. But when you just entered the game you will have 20-second cooldown of this skill (because it makes the game harder :)  )\n3 - Fireball - This skill goes flies from you to boss. It reduces about 2% of boss HP and has a 7-seconds cooldown.\n4 - Syner's special lightning - This skill appears under boss and unlike all the others, it is homing. It reduces about 3% of boss HP and has a 6-seconds cooldown.\n5 - Healing candy - This skill will heal you. It doesn't reduces boss HP and has a 7-seconds cooldown.\n6 - Syner's Surge - his skill appears under boss. It reduces minimum 10% of boss HP and has a 30-second cooldown.\nThen when you will kill the boss you will appear at the next lvl:\n![Screenshot 2024-10-25 183605.png](\/\/\/raw\/b85\/16\/z\/691b3.png)\nThis This screenshot is cropped to avoid spoiling the level :)\nAnd if you complete the game, you'll get this icon:\n![Screenshot 2024-10-25 200911.png](\/\/\/raw\/b85\/16\/z\/691b5.png)\nP.S Right now we are working on game, making it better and more playable :) || P.P.S: There is a bad optimisation of player\u2019s health(it\u2019s going above 100), but it is the problem of engine - Construct 2. - it literally makes everything what it wants :(","comments":0,"created":"2024-10-25T17:15:43Z","files":[],"files-timestamp":0,"id":406461,"love":1,"love-timestamp":"2024-10-25T19:35:05Z","meta":[],"modified":"2024-10-25T19:35:05Z","name":"Fearless For Fears - The Game Of Ludum Dare 56","node-timestamp":"2024-10-25T17:16:53Z","parent":397690,"parents":[1,5,9,395186,397690],"path":"\/events\/ludum-dare\/56\/fearless-for-fears\/fearless-for-fears-the-game-of-ludum-dare-56-1","published":"2024-10-25T17:16:53Z","scope":"public","slug":"fearless-for-fears-the-game-of-ludum-dare-56-1","subsubtype":"","subtype":"","type":"post","version":1278760},"node_metadata":{"n_key":"406461","n_urlkey":"447818","n_parent":"397690","n_path":"\/events\/ludum-dare\/56\/fearless-for-fears\/fearless-for-fears-the-game-of-ludum-dare-56-1","n_slug":"fearless-for-fears-the-game-of-l","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"398731","n_created":"1729876543","n_modified":"1729884905","n_version":"1278760","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/fearless-for-fears\/fearless-for-fears-the-game-of-ludum-dare-56-1","text":"Hello everyone! We have made the game \"Ferless For Fears\". Yes, this is our first Ludum. But we think that the game isn't so bad. \n\nNOW A LITTLE BIT ABOUT THE GAME:\nWe'we thought much about the idea about the game. And we wanted to do a little bit more but we didn'y have time :( . We aren't used to time limits.\nInstruction:\nW - go up.\nA - go left. \nS - go down.\nD - go right.\nDuble shift - sprint. \nThan when you enter the game you are greeted by this kind of menu:\n![Screenshot 2024-10-25 183230.png](\/\/\/raw\/b85\/16\/z\/69192.png)\nIf you tap on any buyyton you will see a window like this (this button is settings' button):\n![Screenshot 2024-10-25 183257.png](\/\/\/raw\/b85\/16\/z\/69193.png)\n(Sorry because of your lack of time languages don't work :(  )\nWhen you click on button \"play\" you will be shown the backstory (here it is):\n![Screenshot 2024-10-25 185853.png](\/\/\/raw\/b85\/16\/z\/69197.png)\nNext slide:\n![Screenshot 2024-10-25 185641.png](\/\/\/raw\/b85\/16\/z\/69198.png)\nAnd the last one:\n![Screenshot 2024-10-25 185650.png](\/\/\/raw\/b85\/16\/z\/69199.png)\nThan when you click on \"continue\" you will appear at the location with boss called Ursa. Here's how it looks:\n![Screenshot 2024-10-25 183516.png](\/\/\/raw\/b85\/16\/z\/6919a.png)\nHere is some guiide about the gameplay. If you start to play you will see this panel with skills:\n![Screenshot 2024-10-25 190525.png](\/\/\/raw\/b85\/16\/z\/6919b.png)\n1 - Explosion of suffering - This skill appears under boss. It reduces 1% of boss HP and has a 4-second cooldown. (Of course every skill has its own cooldown to make the game harder :) )\n2 - Vortex of undefeated - This skill goes from you to boss. It reduces about 7% of boss HP and has a 14-seconds cooldown. But when you just entered the game you will have 20-second cooldown of this skill (because it makes the game harder :)  )\n3 - Fireball - This skill goes flies from you to boss. It reduces about 2% of boss HP and has a 7-seconds cooldown.\n4 - Syner's special lightning - This skill appears under boss and unlike all the others, it is homing. It reduces about 3% of boss HP and has a 6-seconds cooldown.\n5 - Healing candy - This skill will heal you. It doesn't reduces boss HP and has a 7-seconds cooldown.\n6 - Syner's Surge - his skill appears under boss. It reduces minimum 10% of boss HP and has a 30-second cooldown.\nThen when you will kill the boss you will appear at the next lvl:\n![Screenshot 2024-10-25 183605.png](\/\/\/raw\/b85\/16\/z\/691b3.png)\nThis This screenshot is cropped to avoid spoiling the level :)\nAnd if you complete the game, you'll get this icon:\n![Screenshot 2024-10-25 200911.png](\/\/\/raw\/b85\/16\/z\/691b5.png)\nP.S Right now we are working on game, making it better and more playable :) || P.P.S: There is a bad optimisation of player\u2019s health(it\u2019s going above 100), but it is the problem of engine - Construct 2. - it literally makes everything what it wants :(","title":"Fearless For Fears - The Game Of Ludum Dare 56","wayback_source":[]}