The long awaited post-mortem!

Greetings!

I have been waiting quite a long time to write up my post mortem for this Ludum Dare! I plan to separate it into the good, the bad, and the ugly! So let's begin!

The Good!

As usual rating games was really fun, I also found a newfound love to rating dangerzone games and helping small devs, I found what are essentially hidden gems playing dangerzone games! Alas I also reached the quota to be rated at the end of the Jam so really nice thank you guys for rating my game with relatively positive notes! (mainly about the music, voice acting, and graphics)

The Bad!

As usual we got the bads, basically some people abused the rating which kinda soured my mood, I also believe I could've tested more games but got caught up with life and a bit of laziness X) Alas the jam for me was a bit messy, especially in the coding and before the jam, had some analysis paralises but alas I still delivered a game... speakng of...

The Ugly...

The game, I'm not gonna sugarcoat it Bermuda is a massive fail in my eyes and for really good reasons, the game loop is a mess and somehow way more basic than John's Visage which was a VN by me, the theme really threw a wrench in my machine as explained in the segment above, secondly the game is buggy with key features missing, somehow underperforming Narrowlabs Rumble, a buggy and messy FPS of mine... sure the graphics, music, and VA is nice, I love doing those bits, but I wish the game was more co-hearant and less buggy, I figured out why those are... unfortunately those won't matter next time around (I'm swapping coding language and engine) so yeah Bermuda was a great character... the game introducing him was a huge mess... and eventually maybe 1 day I will try to rectify that in a more expansive browser game, but alas life is busy for that now, so we put Bermuda on the shelf with the other games, to be revisited one day perhaps...