Cellspace game maker postcompo release

Wow, 11th on innovation!

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The rest of the ratings suck, unsurprisingly. My goal was to make a game where you can solve problems by defining object behaviours through cellular automata rules. I didn't really have enough time that weekend to make it into something really playable.

My goal was to turn this into a super low code game maker. You can create games by defining tile pattern transform rules with a point and click interface. The last few weeks I've been working on finalising this. It's currently focused on quickly creating one-level minigames that you can share via a data URL or even a QR code. Multiple levels and more features are planned. So hereby I proudly present:

Cellspace IDE and editor

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Check out this QR code which contains an entire game! Use this QR generator with error correction set to low, to create QR codes up to 2953 bytes.

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